MajorMace
Self-Ejected
What they did with afflictions and inspirations is miles better than how it worked in poe1. It takes a split second to keep track of hobbled and quick etc, by hovering the mouse over the word and checking the ranking of the buff/debuff in a second.
It's not obvious and I wouldn't be surprised if most people didn't even see that their little icon represents both the stat associated and the rank.
It's just a matter of remembering that INT is domination, RES is fear, DEX is petrification, STR is stun, PER is blind and CON is fucking useless (weak or whatever).
Sure it's not intuitive, but mechanically speaking, it's way better than piling up debuffs who all do -10 to -20 accuracy like how it worked in poe1.
The only affliction which should be revised is the INT one, because unless a caster is dominated, there's no fucking reason to try and turn it into a charm.
Despite what's written in the cyclopedia btw, it does work as a +3 -3 system afaik. Casting the lower level priest prayer for the mind will turn dominate into charm (and be useless, you'd need the upper level prayer for INT).
It's not obvious and I wouldn't be surprised if most people didn't even see that their little icon represents both the stat associated and the rank.
It's just a matter of remembering that INT is domination, RES is fear, DEX is petrification, STR is stun, PER is blind and CON is fucking useless (weak or whatever).
Sure it's not intuitive, but mechanically speaking, it's way better than piling up debuffs who all do -10 to -20 accuracy like how it worked in poe1.
The only affliction which should be revised is the INT one, because unless a caster is dominated, there's no fucking reason to try and turn it into a charm.
Despite what's written in the cyclopedia btw, it does work as a +3 -3 system afaik. Casting the lower level priest prayer for the mind will turn dominate into charm (and be useless, you'd need the upper level prayer for INT).
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