FreeKaner
Prophet of the Dumpsterfire
Lurker King is annoying as fuck. Yes, PoE is no AoD when it comes to reactivity, barely any game is AoD. I played AoD more than PoE1 too, yet his crusade is worse than the IE nostalgiafaggotry.
Modders hard at work fixing the game.
There's probably also the novelty effect. Romances weren't A Thing back then.
Spoilers:
Noice.
But poe 2 have no reactivity and no C&C lurker king told me so
He didn't lie to you.
The people of Eora don’t even have nipples. I wasn’t so much triggered as I was weirded out.Did people around here get triggered by the naked people in the bathhouse or what
Should I produce the type of thing they say they love most, or the type of thing they are most likely to buy, even though they don't love it that much? If you are the manufacturer, it's obvious what how you should react to this data.
I'll just quote what mustawd said because he said it best:The issue is that good games don't have an expiration date. People will play them even if you release expansions for them 20 years after the fact.
We all know long-term sales for massive RPGs like this are what really matter
Actually, that's not true. Do crpgs have long sale tails? Sure. But Obsidian needs money to operate NOW. Not 10-15 years down the road.
Also, from an investor's point of view, there is a concept called the time value of money as well as risk adjusted return. Which basically asks the question "Sure you made money but could you have used it better elsewhere and was it worth it base don the risk you took?" Telling an investor "no worries, just wait 10-15 years and this thing will eventually sell a ton!" doesn't really help.
I don't think the investors are really relevant to this discussion
And telling the investors to wait 10 years isn't on the table at all
I don't think the investors are really relevant to this discussion
How can you not? If Obsidian continues to want to use Fig, having sluggish sales can hurt that endeavor.
And telling the investors to wait 10 years isn't on the table at all
It's not. But neither is saying that release week/month doesn't matter.
Deadfire will continue selling for years and years, that much is certain.
But just because because RPGs have long tails, doesn't mean the profit from RPGs has long tails. Bulk of profit is still made in the first month of sales when the game is out at full price. The first game already made it to Humble Bundle at $12 tier and Humble Monthly. And while that moves a lot of units, probably like 5 bucks actually makes it to Obsidian wallet.
I rarely agree with you mate,but here we are on the same page...almost. I personally doubt that it will even reach 200,000 let alone 500,000 . Also truck sim is a better game.Deadfire will continue selling for years and years, that much is certain.
But just because because RPGs have long tails, doesn't mean the profit from RPGs has long tails. Bulk of profit is still made in the first month of sales when the game is out at full price. The first game already made it to Humble Bundle at $12 tier and Humble Monthly. And while that moves a lot of units, probably like 5 bucks actually makes it to Obsidian wallet.
Deadfire is already falling like space debris on steam page, almost on spot 30, you know it's a problem when Truck Simulator 2013 is outpacing your lame ass . People need to open their eyes, the game is a dud and I doubt it will even reach 500k.
Sure it matters, the DLC requires the gameHaving sluggish sales of the base game doesn't really matter to the DLCs in this context, though, that's an entirely different issue.
The survey shows the opposite, for one thing. For another, Feargus is shooting beyond his established fanbase, which itself is also prone to skipping DLCs if they are released too long after the base game.semi-niche games with established fanbases that will buy everything you make if it's good enough.
Even if we take this to be indisputable fact, which it really isn't, the sooner after the base game you release the DLC, the fewer of the original buyers will have reached a point of saturation, where they say "I've had enough of this particular form of entertainment".People didn't buy TWM not because it was released late, but because very few people actually liked the base game
Well, I doubt anyone expected it to go higher than its first weekend concurrent players. No need to inform us for every new lower spot it goes to.I rarely agree with you mate,but here we are on the same page...almost. I personally doubt that it will even reach 200,000 let alone 500,000 . Also truck sim is a better game.
A lot of PoE fans have decided to play Truck sim to relax after deadfires retarded writing.
Well, I doubt anyone expected it to go higher than its first weekend concurrent players.I rarely agree with you mate,but here we are on the same page...almost. I personally doubt that it will even reach 200,000 let alone 500,000 . Also truck sim is a better game.
A lot of PoE fans have decided to play Truck sim to relax after deadfires retarded writing.
It's obvious something there is some specific factor for Truck Sim's sudden jump. Dragonul is full of shit as usual, can't even find a proper base of comparison.
Do you use some kind of help for crossing the street, or finding the right toilet? It's obvious there is a sudden jump that started last sunday, at the time of Deadfire's peak.Sure there's something specific, people want to play Truck Simulator and people don't want to play Deadfire, it doesnt take a genius to realise that. Also, Truck Simulator always had a big playerbase, it rarely falls below 25k.
You are correct - it's not selling well, I suppose it's not meeting Obsidian's expectations. Ergo, the DLC will sell even less. But from these two it doesn't follow that there is anything wrong with the rationale behind releasing the first expansion DLC three months after the base game.AwesomeButton, however you try to rationalize it, it's obvious PoE2 is not selling well and the DLCs won't sell as well, so there's definitely something wrong with the logic you are presenting as the one they are using.
I don't get why the other solution you have in mind is for them to take longer making a bigger DLC that will sell even lessAwesomeButton, however you try to rationalize it, it's obvious PoE2 is not selling well and the DLCs won't sell as well, so there's definitely something wrong with the logic you are presenting as the one they are using. Which means another solution should be sought. And that solution is not trying to transpose AAA market research to a niche market.