Brancaleone
Prophet
With your PC being such a handsome devil, it's only natural.
With your PC being such a handsome devil, it's only natural.
I think adding a faction is way out of the scope of these DLCs. I'm just hoping they get some fun quests with ending slides and while I would like some content for sidekicks I won't lament if it isn't thereYeah, I wouldn't be surprised at all if DLCs end up making Archmages the 5th faction.
All those are good points. I agree. The dungeon is still far from great because it still has trash mobs, still has a terrible structure (population, area etc) and only exists to showcase "look, we like Durlag's tower".
Because then you'd have to kill Raedric to get the strongholdYeah, the only thing I remember about Raedric's Hold is why couldn't that place be ours to rule instead of Od Nua, it would have been optional and if we decided to rule it then there was already a village to rule over. They could have stuck the mega dungeon's entrance somewhere in the basement/sewers and be done with it.
This is an interesting point.Could be argued that companions are fulfilling role of other players in pnp, if so then its at very heart of dnd.
The heart of D&D is combat.
Luke K. said something about how BG fans writing fan-romances caused BioWare to include romances in BG2.
This is a prime example of why devs shouldn't take note of what fans are doing/saying.
I think we must ask ourselves why *did* romances work in BG2? And why isn't that replicable in other rpgs?
I think we must ask ourselves why *did* romances work in BG2? And why isn't that replicable in other rpgs?
Plus, I don't like the relationship sim aspect of RPGs; that's not what D&D is about.
I'm glad we got ToEE and Knights of the Chalice. Also, Low Magic Age.
But let's not forget that ToEE has the Fruella romance.
So has anyone figured out what the effects of allying withare? Does it affect the end game in any way?the Vampires
I think we must ask ourselves why *did* romances work in BG2? And why isn't that replicable in other rpgs?
-More gradual. Spread out across many dialogues, not just "Hi we met yesterday and now I Love you."
-More subtle. Old Bioware writers at least understood the basics of human courtship and had less tween-fiction "I hab feelings for you" style writing
-No character was overtly sexual, even the "ladies man" Haer Dalis
-Possible to fuck it up by saying the wrong thing
Even with that you still had cringey stuff like Jaheira hooking up with you while her husband's body was barely cold and girls fighting over you in stupid ways. Romance should probably be scrapped for most RPGs, or limited to NPC non-party members.
Modern games can't do gradual because instant gratification, can't let them fuck it up because wahhh I don't like consequences, and everyone is super-horny and direct because the writers learned about sex from anime and porn.
There's probably also the novelty effect. Romances weren't A Thing back then.
I think we must ask ourselves why *did* romances work in BG2? And why isn't that replicable in other rpgs?
-More gradual. Spread out across many dialogues, not just "Hi we met yesterday and now I Love you."
-More subtle. Old Bioware writers at least understood the basics of human courtship and had less tween-fiction "I hab feelings for you" style writing
-No character was overtly sexual, even the "ladies man" Haer Dalis
-Possible to fuck it up by saying the wrong thing
Even with that you still had cringey stuff like Jaheira hooking up with you while her husband's body was barely cold and girls fighting over you in stupid ways. Romance should probably be scrapped for most RPGs, or limited to NPC non-party members.
Modern games can't do gradual because instant gratification, can't let them fuck it up because wahhh I don't like consequences, and everyone is super-horny and direct because the writers learned about sex from anime and porn.
Also not every character was trying to get into your pants and homosexuality was not over represented.
Well tumbler retards do lack any kind of social experience. It is pretty hard to write normal human interactions when your only experience is agreeing to a bunch of screeching sjws on the internet. Great examples of good writing of human interactions are Kingdom Come and the Witcher 3. The most memorable moments of those games are getting drunk and fucking.Fact of the matter is video game developers often barely write a decent and coherent story, failing to deliver a casual and mundane human interaction or a plot tension between different characters. They have no place writing about complexity of depths interpersonal relationships. If they tried to write an in-depth friendship they would also fail.
Fact of the matter is video game developers often barely write a decent and coherent story, failing to deliver a casual and mundane human interaction or a plot tension between different characters. They have no place writing about complexity of depths interpersonal relationships. If they tried to write an in-depth friendship they would also fail.
Spoilers:
Noice.
Spoilers:
Noice.
But poe 2 have no reactivity and no C&C lurker king told me so
First, a lot of events are time compressed in RPG stories
I think we must ask ourselves why *did* romances work in BG2? And why isn't that replicable in other rpgs?
-More gradual. Spread out across many dialogues, not just "Hi we met yesterday and now I Love you."
-More subtle. Old Bioware writers at least understood the basics of human courtship and had less tween-fiction "I hab feelings for you" style writing
-No character was overtly sexual, even the "ladies man" Haer Dalis
-Possible to fuck it up by saying the wrong thing
Even with that you still had cringey stuff like Jaheira hooking up with you while her husband's body was barely cold and girls fighting over you in stupid ways. Romance should probably be scrapped for most RPGs, or limited to NPC non-party members.
Modern games can't do gradual because instant gratification, can't let them fuck it up because wahhh I don't like consequences, and everyone is super-horny and direct because the writers learned about sex from anime and porn.
Also not every character was trying to get into your pants and homosexuality was not over represented.
Good news for the Pillars 2 romances, there are two characters you can't romance and none of the party members are homosexual