Rinslin Merwind
Erudite
I am talking about planet map, not in-game
Parabalus, citations needed?
Here is a list of top 10 strategy games.
http://www.tacticularcancer.com/content.php?id=70
This is a list of top 70 cRPGs
http://www.rpgcodex.net/content.php?id=9453
You will find even more suggestions of cRPGs on Felipepe's book.
https://crpgbook.wordpress.com
Here is a list of all upcoming cRPGs
http://www.rpgcodex.net/forums/index.php?threads/upcoming-role-playing-games-2018-and-onward.119870/
Do you seriously want to suggest that you played all these games? That this Obsidian game is the only game in existence? That is your excuse?
Eh, not really. Pillars of Eternity 1/2 are clearly D&D-derived, and the D&D paladin class comes from this book:
https://en.wikipedia.org/wiki/Three_Hearts_and_Three_Lions#cite_note-webcite-4
https://www.webcitation.org/query?url=http://www.geocities.com/rgfdfaq/sources.html&date=2007-07-20
Paladin class
Based largely on the character of Holger Carlson from Poul Anderson's Three Hearts and Three Lions, as well as Anderson's original sources, Charlemagne's paladins in the medieval French chansons de geste ("songs of deeds"), particularly The Song of Roland and Ariosto's Orlando Furioso. The paladin's tie to a special war-horse is also from Three Hearts and Three Lions. ("I do not mean a saint, but a warrior whom God gave more than common gifts and then put under a more than common burden." -- Martinus, in Three Hearts and Three Lions, by Poul Anderson.)"
All the classic paladin tropes are there; strong moral code, tithing, resistance to evil magic, magical mounts, etc.
Pillars paladins can be extremely amoral, see WM2 quest with Bleak Walkers
Pillars paladins can be extremely amoral, see WM2 quest with Bleak Walkers
I understand that I just think that's dumb.
Call them something other than paladins.
Pillars paladins can be extremely amoral, see WM2 quest with Bleak Walkers
I understand that I just think that's dumb.
Call them something other than paladins.
Jesus Christ, don't butthurt so much about different opinion. Don't act like fanatic, it's just game. The whole "paladin = heavy armor" is made up, because over-romanticism in literature about knights and nobility.you kids have been playing too much skyrim. and it seems sawyerism is starting to rot your brains.
there's no such thing as a rogue paladin. the rogue stands for absolute freedom and the paladin for total obedience. once a rogue becomes a paladin he can no longer be a rogue and vice versa.
stop trying to defend this shit, you fucking incest victims of incest victims!
Drowned Dead were quite tough on their own, but especially in conjunction with the Howling Virgins that would make half your party hopeless. Cool area, but unfortunately it's the only decent part of the expansion, as opposed to the uniformly great base game.Lol, my wife is just playing through IWD HoW's Burial Isle (at my instigation), and I remembered where had I first seen these bloated corpses models. They are called "Drowned Dead" there.
cool fight this
The problem with world-building is that it poorly translates into the game. And that's because the main quest is deliberately completely disconnected from it.
So you get factions, which have a fair amount of shared interests, which itself translates into intricate quest design. And that's cool and all.
But ultimately, it doesn't lead to anything relevant or satisfying. Because ultimately huh u should take care of this statue business.
So at any point in the game, and even without uttering a word to any faction past the meeting in the palace I suspect, you can rush to the north of the map and score an epic touchdown like the shit hero that the watcher always wanted to be.
I assume you can even immediatly go there once you have your ship. It might even be the whole point of it : to try to emulate how fallout, for instance, gives you total freedom.
But it just doesn't work well, story-wise. The supermutant business in fallout is connected to the world, through the cathedral for instance, or through how super mutants clear necropolis clean after some point in the game has passed.
It has a clear impact, and it feels relevant.
Here it's just huh, have a sandbox to play in. When you're done, wash your hands and go deal with eothas.
That's pretty weak, ultimately.
I'd love to report on that, but my questline from the queen is broken I think.The problem with world-building is that it poorly translates into the game. And that's because the main quest is deliberately completely disconnected from it.
So you get factions, which have a fair amount of shared interests, which itself translates into intricate quest design. And that's cool and all.
But ultimately, it doesn't lead to anything relevant or satisfying. Because ultimately huh u should take care of this statue business.
So at any point in the game, and even without uttering a word to any faction past the meeting in the palace I suspect, you can rush to the north of the map and score an epic touchdown like the shit hero that the watcher always wanted to be.
I assume you can even immediatly go there once you have your ship. It might even be the whole point of it : to try to emulate how fallout, for instance, gives you total freedom.
But it just doesn't work well, story-wise. The supermutant business in fallout is connected to the world, through the cathedral for instance, or through how super mutants clear necropolis clean after some point in the game has passed.
It has a clear impact, and it feels relevant.
Here it's just huh, have a sandbox to play in. When you're done, wash your hands and go deal with eothas.
That's pretty weak, ultimately.
The faction all do try to react to Eothas though, but they realize they can't fight him head on.
All 4 quest lines are concerned with Eothas and how to follow him to the last location, not sure about the queen but the other 3 all have you directly dealing with providing the means of following in his wake.
I haven't gone in alone but you need 120k in gold at least, that's not really "immediately".
AD&D Paladins are purely Lawful good. PoE doesn't even have "lawful good". PoE Paladins are more inspired by European knightly military orders, palace guards and military captains etc. than the late medieval French tales. Sure the late medieval French tales and stories of knights-errant still play a role in the image of "Paladin" but obviously there is a difference between idealised Knights Templar and PoE's goldpact knights.
They're class names. Functionally a rogue/paladin is a paladin who can do sneak attacks or a rogue who can inspire his friends with zealyou kids have been playing too much skyrim. and it seems sawyerism is starting to rot your brains.
there's no such thing as a rogue paladin. the rogue stands for absolute freedom and the paladin for total obedience. once a rogue becomes a paladin he can no longer be a rogue and vice versa.
stop trying to defend this shit, you fucking incest victims of incest victims!
I don't get all those complains about the soundtrack.
Other than a single bad track, the ost is pretty damn good.
AD&D Paladins are purely Lawful good. PoE doesn't even have "lawful good". PoE Paladins are more inspired by European knightly military orders, palace guards and military captains etc. than the late medieval French tales. Sure the late medieval French tales and stories of knights-errant still play a role in the image of "Paladin" but obviously there is a difference between idealised Knights Templar and PoE's goldpact knights.
To understand what I'm talking about, the original paladin concept was a holy warrior who was granted his strength and powers by god, but who also needed to constantly act in a way that god approved of lest he be stripped of those powers.
Later, most RPG/fiction lore has dropped the 'worthiness' aspect of the paladin, turning them into someone who just vaguely follows a code or set of principles. That's fine, but then where do their divine powers come from? You can get around this by having lots of gods, but it only goes so far. In Pillars' 3Edgy5u atheist world, gods and religion are all a sham because even though the gods are real they were created by people, so the real power is in all of us. Or something, I don't know. So you can just make up your own code and follow it and Poof! You get divine magical powers. I find that thematically troublesome for all sorts of reasons.
Goldpact Knights:"Mercenaries with a solemn reverence for the sanctity of contracts, Goldpact Knights fulfill their obligations with unemotional, unswerving commitment and without moral judgment."
What the fucking shit is this??!? You're telling me that following a knightly order based on the sacredness of contracts will give me holy powers to smite the wicked?
The knights of Meshbesher and Spence?!?
Then on top of all of that you have Pallegina, a paladin who is anti-religious, hates the gods, disregarded her duty, and abandoned her beliefs. Where the fuck do her divine powers come from?
These aren't paladins, they are just normal fighters, and they should have no divine powers.
wiki said:
you all seem to focus only on the paladin side while completely forgetting the rogue side.
a paladin is just a warrior with a creed, yeah, sure, whatever. but he will follow his creed, be disciplined and obey his superiors. remove all that and he is no longer a paladin.
while a rogue should be free. remove his freedom and he will no longer be a rogue. yes, a thieves guild is imaginable but in no way does it resemble a military order!
not sure how much clearer do i have to make myself for you idiots to finally understand what i'm saying.
wiki said:Contrary to what their name might imply, rogues come from many walks of life. They are cutpurses, thugs, and courtesans but also aristocrats, diplomats, and personal guards
And according to the game this map is fucking wrong, just like the others maps. Because on first Island in district with storm callers woman shaman/storm caller in charge reacted on my "The White That Wends" background and said: "It's really rare to meet someone from another edge of the World" (or something like this). I doubt that deadfire negros and rautai would call anyone from relatively near island Naasitaq or polar continent "guy from another edge of the world", so The White That Wends should be under Aedyr Empire, not near Deadfire.