Went down the Old City. The dude says something like "after 6 hours, we pull the cage back up, deal with it".
Had totally forgotten that. Can't leave the place without going through some smugglers' hideout.
Turns out if anyone sees me, everyone turns hostile and attacks... Some quest failed.
How lazy can you be, not to just add a little dialogue option and let the player try to - oh I don't know - bluff his way out peacefully ?
Anyway, fighting makes me lose a lot of reputation with the pirates, and I wanna be a pirate ffs. So I reload and try to sneak my way out of here.
Craft myself some sparkcrackers and enter super stealth mode. Things go swell, and I manage to leave the hideout by some elevator or whatnot.
Arrive in some thieves hideout or something. Same fucking shit again. As soon as the dude sees me (which is absolutely inevitable because he's standing in a narrow corridor), everybody attacks me and I lose reputation towards their faction apparently.
How lazy can you be. What does it cost to put some dialogue option here. If really you don't want it voiced, make it CYOA or something. Now I can fight my way out, but it's gonna completely ruin a whole faction and fail a quest as well.
This is infuriating. There's this neat intertwined area, which is intricately tied with several quests and factions. There's several ways to enter these maps, and you don't even think of letting the player talk with these guys ?
It's not even like Fallout 3, where raiders were treated as yet another opposition, and were nothing but foes with no occasion to talk to any of them. These guys, here, are supposed to be legit npcs, with a faction and shit.
So right now I'm fucked, the only way out is to murder everybody, because there's no basic dialogue option like
1. the fuck are you ?
2. [bluff] i'm the new guy
1. alright, let me lead you back to where you belong, this is a restricted area
Bam, I fixed your game.
Fuck !
Problem with obsidian is, you never know if it's a bug or if it's legit stupid. Fix that shit please.