Tank & Spank is a particular Pillars problem.
1. It's possible to create a character or two that have zero offensive capabilities but significantly higher defenses then the rest of the party.. (paladin, fighter, )
a. pump both defensive stats
b. take primarily defensive talents
c. use a shield (makes you lose accuracy)
d. heavy armor.
All of these trade offensive power for defensive. So yes, you can create a character that is a living wall.
The real problem comes when you combine this living wall with engagement. Engagement is a guaranteed
agro snatcher, AI pause, and makes this kind of character not just a choice, but the optimal one. When you
can snag 3 ai mobs, two defensive characters can hold a very large wall and take very little damage. The
rest of the characters can be optimized the other way, no armor, ranged weapons, and just mow down
everything. It's a degenerate, mindless (except for the initial setup) way to play I do think that in 1.05 ,
engagement takes longer to *engage*, and the ai has been programmed to be much more diligent about
seeking out the back line.
So by optimizing this way, we've negated 1. melee weapons (your tank will not do damage )
2. any armor except the heaviest for the front line. 3. real-time tactics. You just have to set up the
abbattoir
Pillars has a pretty agressive level schedule... in D20 terms you have accuracy at +7 by level 12 from class levels and add +3 from
superior weapon and another +3 from buffs. If you focus primarily on defense for a few characters, and offense for the others,
you can get that optimal defense and offense together.
Now if you plan for a front line that can do damage, then you've got to also plan for a front line that will fail at times (especially on POTD)
and you need to have contingencies (armor,weapons for the back line). Plus, you need to do more damage faster, which implies
getting your casters in line for heavier cone/bolts aoe's. You end up using your cool class abilities ( rogue's invis, druids shape shift,
wizards shield) more often, and combat becomes tactical and fun. All this would have been part of the game without the current engagement
system, because your tank would be useless except as an rts bodyblocker. Now you have to have fun by choice, and I do.
I just dropped Palegina for a morningstar wielding dwarvish barbarian warrioress... so much fun, so much carnage, and she can take a lot of punishment,
even in hide armor.