spectre
Arcane
- Joined
- Oct 26, 2008
- Messages
- 5,452
Introductory blurb:
I've finally gotten hold of some free time, moved in to my new flat, finished redecorating, finished most of my pending work, so I figured, I just might make an LP for you guys. And incidentally, I haven't played any proper good strategy in a while. Since it's my first time, yeah, be gentle and I promise not to abandon it.
We'll be playing Panzer General 3 Scorched Earth, Guderian Campaign. We start in 1939 , so we'll be having some p. tastefully done rape. Since PG3 relies on officers to lead the soldiers AND allows to change their names, it's a p. good opportunity to have a few Codexian cameos. Don't fail me, and don't fail th das Vaterland, I expect some decent turnover, gents. State your name (10 chars limit, unfortunately) and preferred equipment classes (officer pools are randomized, so sometimes you won't get what you want.)
For the record, you can choose from : Infantry, Tanks, Anti-Tank, Anti-Aircraft, Bombers, Fighters, Artillery, Recon.
PG3 emphasizes combined arms, so we need a little bit of everything.
Why PG3? Because I've grown weary of PeG. And, I've always considered PG3 an undervalued gem of the franchise. Yep, it has some pretty fugly 3D graphics, and yep, the campaigns aren't really historical (Germans in the USA?). The former only takes a little while to adjust to, about the latter I don't give a fuck.
So, for anybody not familiar with PG3, I remember it got some flak for the fugly 3d gfx and poor map variety and mission objectives. However, it's still a pretty good proper tb strategy with hexes and Panzers, not a grand strategy, not really operational level, but closer to tactical. It also has some nice rpg elements when you promote your officers, making them more and more ubermensh, giving them better gear, etc. Compared to PG2 and PeG, it feels like you can do more with individual units, as you are no longer limited to one move, one attack.
As said, we'll be using PG3 Scorched Earth, which is basically an improved PG3 3D Assault that focuses on the Eastern Front.
3D Assault has a few more campaigns (and more nationalities to choose from), but Scorched earth is superior -improved interface, more readable graphics, more varied mission objectives.
It also brings some changes to the system. In 3dA as you levelup officers, they take more command slots, which makes it more tactical as you can field a bit less units. Promoted officets also get increased attack strength and automatically gain medals.
In SE you have to earn everything the hard way, which feels a bit more rewarding. We also get to field a few more toys.
Anyways, I'll explain some of the stuff as we go along.
The Meat
So, without further ado...
The glorious main menu. Not much to see here.
So, Guderian it is. I'll up the difficulty to around 140... I'll pussy out because a) It's my first b) haven't played PG3 for some time c) we'll be doing ironman, unless it gets tedious.
Also jetzt,
Meine Herren und trans-Damen, it begins...
You are the Reich's finest. Chosen by the Fuhrer himself, each moar Aryan than the other. You are destined to do great things.
Das Vaterland needs to grow. To grow, it requires potato. That and its Lebensraum. We will proceed in the direction of the rising sun and take what is due to ubermensh. All of it.
The suggested course of action is as follows:
As you can see, the PG Campaign is non-linear. We'll get a choice, sometimes this changes the entire scenario, this time however, it mostly influences our starting position and objectives. Ponder on the choice presented, while we move on to the field barracks...
The tent on the left shows available quipment in the 8 groups. The equipment is limited in quantity, so if we suffer heavy losses, we'll have to resort to inferior units. The tent below is just some game options, nothing to see here. The tent in the upper right is for officer management, we'll get that as soon as our first recruits arrive.
The bar below with number eight shows selected officers and troops for the scenario. We have 8 slots available, but more will be unlocked as we win moar glorious victories fur das Vaterland.
What else, in the middle you can see the unit card for the PSW Armored Car. We'll be using these for scouting mostly.
For those unfamilar with PG3, the stats are as follows (starting from the bottom left row)
(o)Attack vs. Armored
(o)Attack vs. Soft
(o)Armor Value
(o)Attack vs. Aircraft
(o)Armor value vs. Arcraft
(o)Spotting Range
(o)Movement
(o)Firing Range
(o)Ammo
Upper row
(o)Close Combat
(o)Armor vs. Artillery Fire
(o)Profile (i.e. spotting difficulty)
Most of these should be self-explanatory.
The green dots littered all over the place are equally important, the ones below the unit photo represent unit strength and damage taken, 10 is standard value, more than that means the unit has increased strength. The dots under the tank icon show the number of times the unit can attack each turn (this will be limited by the commanding officer's ability), the other group of dots show how many times the unit can move. As you can see, recon units have pretty bad stats, but are pretty mobile, as most units can move and attack only 3 times, on average. The icon next to the move indicator also shows movement mode, wheeled, tracked, all terrain, flying, etc. Move and fire attributes can be destroyed by enemy fire, meaning the unit will become less and less effective, until it is refitted.
That will be all for now. I need around 8 recruits, the faster I get them, the faster we move on.
Also, state your preference fr the first battle. Do we ram straight through Potato, or do lead an advance from the south?
I've finally gotten hold of some free time, moved in to my new flat, finished redecorating, finished most of my pending work, so I figured, I just might make an LP for you guys. And incidentally, I haven't played any proper good strategy in a while. Since it's my first time, yeah, be gentle and I promise not to abandon it.
We'll be playing Panzer General 3 Scorched Earth, Guderian Campaign. We start in 1939 , so we'll be having some p. tastefully done rape. Since PG3 relies on officers to lead the soldiers AND allows to change their names, it's a p. good opportunity to have a few Codexian cameos. Don't fail me, and don't fail th das Vaterland, I expect some decent turnover, gents. State your name (10 chars limit, unfortunately) and preferred equipment classes (officer pools are randomized, so sometimes you won't get what you want.)
For the record, you can choose from : Infantry, Tanks, Anti-Tank, Anti-Aircraft, Bombers, Fighters, Artillery, Recon.
PG3 emphasizes combined arms, so we need a little bit of everything.
Why PG3? Because I've grown weary of PeG. And, I've always considered PG3 an undervalued gem of the franchise. Yep, it has some pretty fugly 3D graphics, and yep, the campaigns aren't really historical (Germans in the USA?). The former only takes a little while to adjust to, about the latter I don't give a fuck.
So, for anybody not familiar with PG3, I remember it got some flak for the fugly 3d gfx and poor map variety and mission objectives. However, it's still a pretty good proper tb strategy with hexes and Panzers, not a grand strategy, not really operational level, but closer to tactical. It also has some nice rpg elements when you promote your officers, making them more and more ubermensh, giving them better gear, etc. Compared to PG2 and PeG, it feels like you can do more with individual units, as you are no longer limited to one move, one attack.
As said, we'll be using PG3 Scorched Earth, which is basically an improved PG3 3D Assault that focuses on the Eastern Front.
3D Assault has a few more campaigns (and more nationalities to choose from), but Scorched earth is superior -improved interface, more readable graphics, more varied mission objectives.
It also brings some changes to the system. In 3dA as you levelup officers, they take more command slots, which makes it more tactical as you can field a bit less units. Promoted officets also get increased attack strength and automatically gain medals.
In SE you have to earn everything the hard way, which feels a bit more rewarding. We also get to field a few more toys.
Anyways, I'll explain some of the stuff as we go along.
The Meat
So, without further ado...
The glorious main menu. Not much to see here.
So, Guderian it is. I'll up the difficulty to around 140... I'll pussy out because a) It's my first b) haven't played PG3 for some time c) we'll be doing ironman, unless it gets tedious.
Also jetzt,
Meine Herren und trans-Damen, it begins...
You are the Reich's finest. Chosen by the Fuhrer himself, each moar Aryan than the other. You are destined to do great things.
Das Vaterland needs to grow. To grow, it requires potato. That and its Lebensraum. We will proceed in the direction of the rising sun and take what is due to ubermensh. All of it.
The suggested course of action is as follows:
As you can see, the PG Campaign is non-linear. We'll get a choice, sometimes this changes the entire scenario, this time however, it mostly influences our starting position and objectives. Ponder on the choice presented, while we move on to the field barracks...
The tent on the left shows available quipment in the 8 groups. The equipment is limited in quantity, so if we suffer heavy losses, we'll have to resort to inferior units. The tent below is just some game options, nothing to see here. The tent in the upper right is for officer management, we'll get that as soon as our first recruits arrive.
The bar below with number eight shows selected officers and troops for the scenario. We have 8 slots available, but more will be unlocked as we win moar glorious victories fur das Vaterland.
What else, in the middle you can see the unit card for the PSW Armored Car. We'll be using these for scouting mostly.
For those unfamilar with PG3, the stats are as follows (starting from the bottom left row)
(o)Attack vs. Armored
(o)Attack vs. Soft
(o)Armor Value
(o)Attack vs. Aircraft
(o)Armor value vs. Arcraft
(o)Spotting Range
(o)Movement
(o)Firing Range
(o)Ammo
Upper row
(o)Close Combat
(o)Armor vs. Artillery Fire
(o)Profile (i.e. spotting difficulty)
Most of these should be self-explanatory.
The green dots littered all over the place are equally important, the ones below the unit photo represent unit strength and damage taken, 10 is standard value, more than that means the unit has increased strength. The dots under the tank icon show the number of times the unit can attack each turn (this will be limited by the commanding officer's ability), the other group of dots show how many times the unit can move. As you can see, recon units have pretty bad stats, but are pretty mobile, as most units can move and attack only 3 times, on average. The icon next to the move indicator also shows movement mode, wheeled, tracked, all terrain, flying, etc. Move and fire attributes can be destroyed by enemy fire, meaning the unit will become less and less effective, until it is refitted.
That will be all for now. I need around 8 recruits, the faster I get them, the faster we move on.
Also, state your preference fr the first battle. Do we ram straight through Potato, or do lead an advance from the south?