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Interview Pete Hines interviewed at IGN

Calis

Pensionado
Joined
Jun 15, 2002
Messages
1,834
Tags: Fallout 3

IGN got a hold of Pete Hines to ask him a few Fallout 3 questions. On par with other interviews, there's not a whole lot of meat in there. Here's something most of you already know:<blockquote>Pete Hines: It'll be like in the original games, where the ending that you got was a compilation of different things that you would have done along the way, main quest related or not main quest related, you piece it all together so it's custom tailored to what you did. We want player choice to be meaningful, so anything that you get will be based upon what you chose to do – did you save this town, did you blow it up – and taking what you did and retelling it back to you so that it's meaningful to you as opposed to having one generic ending. </blockquote>
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<A HREF="http://pc.ign.com/articles/868/868349p1.html" target="_blank">Interview linkie</A> in case you care.
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GeneralSamov

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Jul 8, 2007
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Karantania
fallout-3-20080421041506273-000.jpg

"Early impressions prove that this is so much more than Oblivion with guns."

Eh-ehm...
 

MetalCraze

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Joined
Jul 3, 2007
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Location
Urkanistan
I think Pete Hines telling us the wonderful story of meaningful choices since the first morrowind previews.
 

elander_

Arbiter
Joined
Oct 7, 2005
Messages
2,015
So when is Pete going to show everyone a few quests with meaningful dialogs and gray choices besides that silly megaton quest? Yes i know, bullshit.
 

bozia2012

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Amigara Fault
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Petey Hines said:
(...)what you chose to do – did you save this town, did you blow it up(...)

Not this again. Now I'm only missing "(...) your father [voiced by Liam Neeson] (...)" shit.
 

nowanmai

Novice
Joined
Oct 31, 2006
Messages
34
There are other things from the original that we haven't spoken about yet... blah blah blah... Nuke Cola
How much more retarded can one get? Has he ever played any of the Fallouts at all? Or, even seen them?
If you haven't played Fallout before, you're not missing out on anything
Riiight..
IGN: Has it been restrictive working with a canon as well defined as Fallout's?

Pete Hines: It's more just a pleasure to be able to work in that fantastic universe, and the canon is not that restrictive to work with. We obviously took it to a different coast for a number of reasons, but the canon itself is a lot of fun and there's still a lot of opportunity to play and we're pretty used to that with the Elder Scrolls, with the canon that we ourselves have created.
So, by saying this - "we're pretty used to that with the Elder Scrolls, with the canon that we ourselves have created.", he admits, that they're used to raping everything, including their own children?
 

Zeros

Novice
Joined
Feb 27, 2008
Messages
76
It's amusing. It implies that, at the end, there's gonna be this huge checklist checking whether you "blew up" or "saved" each town.

Megaton: Blew up
Zombitown: Blew up
Paladin's castle: Saved

etc.

The choices! The consequences! I can see them!
 

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