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Pathfinder Pathfinder: Wrath of the Righteous - Enhanced Edition - A Dance of Masks epilogue DLC coming June 13th

The_Mask

Just like Yves, I chase tales.
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The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Should I keep going or wait for EE in chapter 4? I'm pre Ivory Sanctum now.
All the changes they are referring to will happen post end of Chapter 4. Any real mythic content change will probably be after you hit Drezen again in Act 5.

In simple terms: when you see Anevia again, you might wanna stop.
 

Haplo

Prophet
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Pillars of Eternity 2: Deadfire
TWF, ranged, and VS are all very feat intensive and Feats are about the only thing Shaman doesn’t get.

VS is also nonbo with Barrage. You guys are Vital Strike crazy. Why not just mount up the Orc Shaman and slay with Falch?
#1 I already got one mounted guy so I reached my limit
#2 When you are mounted you cannot use Enlarge Person and other later spells that are big damage boosts.

You can use Enlarge if you mount a horse and use Animal Growth buff. Also later you can Legendary Proportions both the horse and the rider.
Just in case anyone is unaware, though I'm sure you are:

If you are playing a Kitsune in human form then size increases such as Legendary Proportions do not increase your effective size, allowing you to mount pets as normal (giggity)
That is not automatic positive due to losing reach bonus except for mounted combinations.
This is a very niche advantage, as you loose Vulpine Pounce and Bite.

In TTT you'll also loose the size buff bonuses.
 

Yosharian

Arcane
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May 28, 2018
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9,653
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Grand Chien
TTT implements size increases correctly so why would you even mention it? The whole point of the trick I mentioned is made irrelevant if you are using TTT because pets scale size properly.

Vulpine Pounce is fine, once you get access to ally-cast Frightful Aspect or Legendary Proportions (i.e. the whole reason to be using this trick) you should have Greater Beast Totem online.

Bite is laughable damage for a Trickster but I guess for other paths it could be not-irrelevant.

As for Reach, this is a MOUNTED BUILD trick specifically and mounted builds do not benefit from reach (pet closes to its own melee range)
 

ArchAngel

Arcane
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Mar 16, 2015
Messages
20,223
Found a way to fuck over Wild Magic area. Concentration check is made before spell is done. Watch the combat log and if you see it fail the check, cancel the casting of the spell by moving your guy. It does not help during combat but helps when you are trying to buff you party.
 

Haplo

Prophet
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Pillars of Eternity 2: Deadfire
Vulpine Pounce is fine, once you get access to ally-cast Frightful Aspect or Legendary Proportions (i.e. the whole reason to be using this trick) you should have Greater Beast Totem online.
Generally I don't want rage effects on my riders, as they loose their swift mobility abilities.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
So is it TTT making Primal Druid useless or does it do the same thing in Vanilla? Pretty sure I saw a patch note about Size and Polymorph bonuses not stacking. I'm not sure now but in Alpha/Beta sometimes you needed Reach on a mounted character to match the size of the mount if the Rider was two sizes smaller. Several Longspears (stand-in for Lances for whatever reason) give bonuses to mounted charges and the like so it's an intended usage. On Nomad you have to control the Mount itself so maybe that's what you do with Reach weapons as well.
 

ArchAngel

Arcane
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I was looking at that Barbarian that transforms into an animal when he rages but then I remembered that you lose so many buffs when you transform between animal and human form and gave up on it.. It works with druids because I never go back to human form except after resting.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
It think you can probably make it work with the Alchemist one. 50% crit immunity by level 6, Stealth as Class Skill, Wolf form at lvl 4, Dragon/Shambling at 13. I'd like to see how Grapple is implemented.
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
They don’t make it easy for you like they do with pets/mounts but it can get there. Speed + extra attacks early, special effects later or just a ton with Dragon/Smilo. Can improve the action econ of casters or do some unique things with classes that support it.

Armor is good but of course Armorless is also supported. Depends on the items available to make up for losing weapon slot. Alch doesn’t get Martial prof so less of a loss there.
 

IllusiveBrian

Novice
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Apr 26, 2022
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They don’t make it easy for you like they do with pets/mounts but it can get there. Speed + extra attacks early, special effects later or just a ton with Dragon/Smilo. Can improve the action econ of casters or do some unique things with classes that support it.

Armor is good but of course Armorless is also supported. Depends on the items available to make up for losing weapon slot. Alch doesn’t get Martial prof so less of a loss there.
Doesn't the AC bonus from worn armor go away, or is that only in wildshape?
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
They don’t make it easy for you like they do with pets/mounts but it can get there. Speed + extra attacks early, special effects later or just a ton with Dragon/Smilo. Can improve the action econ of casters or do some unique things with classes that support it.

Armor is good but of course Armorless is also supported. Depends on the items available to make up for losing weapon slot. Alch doesn’t get Martial prof so less of a loss there.
Doesn't the AC bonus from worn armor go away, or is that only in wildshape?
Yes, that’s my point. Don’t go armorless on classes that can wear armor, but you’re not out of luck of you can’t, such as when Wildshaped. Unclear whether you still get (non-AC) bonuses from armor/shields worn while Wildshaped.
 

Takamori

Learned
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Apr 17, 2020
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881
Midnight Isles Chapter 4 boss pretty interesting, had to play on turn based. Too much stuff going on during waves
 

Anthedon

Arcane
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Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
So what I gather from the last dozen or so pages is that the Treasures of the Midnight Isles DLC is actually worth it, at least for our resident build-porn autists. I never tried Beneath the Stolen Lands for Kingmaker, it didn't sound very appealing. Does this one differ significantly? It's a very academic question since I'll probably wait to replay Wrath until they are done patching/releasing DLC (lol).
 

Stoned Ape

Savant
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Jan 9, 2018
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698
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The belly of the whale
So what I gather from the last dozen or so pages is that the Treasures of the Midnight Isles DLC is actually worth it, at least for our resident build-porn autists. I never tried Beneath the Stolen Lands for Kingmaker, it didn't sound very appealing. Does this one differ significantly? It's a very academic question since I'll probably wait to replay Wrath until they are done patching/releasing DLC (lol).
Compared to Beneath the Stolen Lands, there's more player agency involved in choosing which path you take to complete each voyage, and therefore how tough the fights are and which rewards you get for completing each island. I personally feel incentivized to try to find the reward and leave each island as soon as possible, you get about 95% of the EXP that way and the unskippable bosses at the end of each chain of islands tend to carry most of the best items, anyway. Resource management and rest limitation mean you really have to weigh up the risk/reward to fighting certain encounters when there are alternative routes available (some islands force you to fight certain encounters but have tougher fights which are avoidable).

The story is definitely not the focus of the DLC.

I've not tried out the main campaign integrated version, I'll probably save that for when the EE is released. It sounds much more linear than the non-integrated version.

Overall, I'd rate it around 67%, but it is very solid value for money considering how much time I've spent on it so far, and how much longer I'll probably end up playing it for. The combat can be good and the build porn is even better than the main campaign due to Tailwinds and how many Mythic Paths you can experiment with over a complete run. Some islands can be really draining to complete, and you have to be careful with your party composition otherwise you can end up fighting something you don't have a counter for.
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Midnight Isles Chapter 4 boss pretty interesting, had to play on turn based. Too much stuff going on during waves
I generally prefer RTwP (TB nerfs the player in ways subtle and not so subtle) but I've found TB almost mandatory for this DLC. Maybe I'm just rusty but even with the 'v' button there's just too much going on to keep very good track of.

I personally feel incentivized to try to find the reward and leave each island as soon as possible
I feel you there and have started to do that on certain islands, but you get a decent amount of cash and more importantly reagents and food ingredients (and pots and scrolls if you're using Alch and/or Scroll Savant) from the random chests.

Just (re?)figured out you can scribe scrolls of higher level than you can cast if you have the appropriate kit. Mythic Brewing looking like it will be a thing.
 

Daidre

Arcane
Joined
Jan 30, 2019
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1,979
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
I guess this means LOT of foxes.
gGTJNlg.png
Crazy strong Tailwind comparing to the most of them.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,223
They don’t make it easy for you like they do with pets/mounts but it can get there. Speed + extra attacks early, special effects later or just a ton with Dragon/Smilo. Can improve the action econ of casters or do some unique things with classes that support it.

Armor is good but of course Armorless is also supported. Depends on the items available to make up for losing weapon slot. Alch doesn’t get Martial prof so less of a loss there.
Doesn't the AC bonus from worn armor go away, or is that only in wildshape?
Yes, that’s my point. Don’t go armorless on classes that can wear armor, but you’re not out of luck of you can’t, such as when Wildshaped. Unclear whether you still get (non-AC) bonuses from armor/shields worn while Wildshaped.
Mage armor works well enough on wildshaped characters (I wonder if mythic Mage armor also works if you pick it up with Druid but cast it with someone else on the druid). Also if you hold a shield when you transform you keep its shield bonus to AC (a bug but I am not going to report it :D)
 

Daidre

Arcane
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Jan 30, 2019
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1,979
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
Mage armor works well enough on wildshaped characters (I wonder if mythic Mage armor also works if you pick it up with Druid but cast it with someone else on the druid)
Mythic Mage armor works perfectly well if you drink a potion or cast it from the scroll in this character's Belt Slot with UMD.
I am doing it with monks of all possible flavors in Rogue-like, scrolls are bit more annoying since your mage will try to cast the spell when you use scroll in inventory, and at the port - fucking chaplain, even from the belt slot!
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
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Joined
Jul 22, 2019
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14,253
Insert Title Here Pathfinder: Wrath
They don’t make it easy for you like they do with pets/mounts but it can get there. Speed + extra attacks early, special effects later or just a ton with Dragon/Smilo. Can improve the action econ of casters or do some unique things with classes that support it.

Armor is good but of course Armorless is also supported. Depends on the items available to make up for losing weapon slot. Alch doesn’t get Martial prof so less of a loss there.
Doesn't the AC bonus from worn armor go away, or is that only in wildshape?
Yes, that’s my point. Don’t go armorless on classes that can wear armor, but you’re not out of luck of you can’t, such as when Wildshaped. Unclear whether you still get (non-AC) bonuses from armor/shields worn while Wildshaped.
Mage armor works well enough on wildshaped characters (I wonder if mythic Mage armor also works if you pick it up with Druid but cast it with someone else on the druid). Also if you hold a shield when you transform you keep its shield bonus to AC (a bug but I am not going to report it :D)
Lol, I did that with Val Feyspeaker in P:K. She never really did get there with 1/2 BAB and no melee abilities (along with -2 from Tower), tanking and casting just ended up better, but dedicated Wildshaping classes tend to have more tools.
 

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