Max Damage
Savant
- Joined
- Mar 1, 2017
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Dexterity also has negative synergy with spells that increase your size, which further limits reach and damage.
I give them shit about the powergheyming because *they're* being autistic but lacking our superpowers are bad at it.It's not about losing a lvl 20 ability it's about what you lose at lvl 2,3,4,5...etc. Most class abilities scale with levels in the class and AC is, well just AC. You fundamentally do not need more than one char with high AC unless you want to make some kind of right-click and watch comp.I don't understand - you get the full monk dip bonus for one point. The solution is pretty obvious, make it scale based on points depth in the tree rather than making it a one class level dip that scales infinitely with wis.Item slots are good. Dips are bad (90% of progression is tied to class). Play the game as designed and you'll pwn the powergheymer idiots.
AC is mostly for retards who are trying to solo or haven't figured out basic tactics anyway.
Add that to multi stat boosting items, and you effectively get to double dip stat point modifiers.
Is that worth a level 20 spell/ability?
Why does a bracer give as much armor as plate mail? At least cap it to the +5 value of the BiS modifier, then you'd at least have to have +9 combined attribute bonus to equate to the AC value.
I have a similar problem with D&D 5e where damage and to hit with finesse weapons doesn't even require a feat.
The armor bracers that rival plate armor come late, by that time you can get mithral full plate and fighter's armor training gets their dex bonus to AC quite high, on top of being able to carry a tower or heavy shield with a +5 enhancement bonus. What makes unarmored good in KM is more the crazy good monk robes and the abundance of headpiece with mental stats but still, I would say for the most part it is overkill.
Dex to dmg isn't all that great. Unless you're a rogue you have to pay two feats just to function properly. And that comes with limitations, : being limited to 1 weapon type, not being allowed to use a shield or to two-hand your weapon for 1.5 modifier to damage (not applying to rogue again). So it isn't free that's a pretty steep opportunity cost. A strength build that wouldn't bother about AC would be two feats ahead and dishing out a ton more damage.
I think his reasoning is :why do you waste your MC on stacking AC when Valerie is set up to be your tank bitch from the start? If you'd want to sacrifice some scaling for early game AC that would be her - and she can ramp to late game level AC just fine.
There is also the fact that AC's value lowers as the game goes on : your caster get better spells so your ability to control the battlefield gets stronger and stronger, your crew gets higher dmg which means fewer things get to live/act many rounds, you have more HP and can start taking hits more regularly even on unfair etc, etc.
I am not as autistic as Desiderius, I think dipping can be fine in some circumstances but it is definitely that the more you play this game the less attractive dipping becomes. And a certain builder of owlcat PF games kinda managed to drill in the mind of half the people playing this game that a melee char NEEDS to reach nie untouchable AC or is basically shit. Which is utterly retarded.
That's obviously an exagerration.If AC - one of the most basic mechanics in D&D(-likes) - "is mostly for retards" in this game, then what does it say about the quality of mechanics and/or balance of this game?Item slots are good. Dips are bad (90% of progression is tied to class). Play the game as designed and you'll pwn the powergheymer idiots.
AC is mostly for retards who are trying to solo or haven't figured out basic tactics anyway.
You don't have to be a DEX character to be a pyjama tank, big misconceptionDexterity also has negative synergy with spells that increase your size, which further limits reach and damage.
Exactly.You don't have to be a DEX character to be a pyjama tank, big misconceptionDexterity also has negative synergy with spells that increase your size, which further limits reach and damage.
Exactly.You don't have to be a DEX character to be a pyjama tank, big misconceptionDexterity also has negative synergy with spells that increase your size, which further limits reach and damage.
Pajama tank. Old and hardly optimized, but whatever
My guess is you can now on Unfair with the new Wrath Mythics. Would be harder in P:K. Would depend on stacking rules, but DR precedes the Unfair doubling.can you tank with DR on hard?
Oh, they "fixed" that in WotR? No fun allow indeed. It was only, remotely usable as a lich and bloodrager and now they killed another build type. While pyjama tanking is still the king without effort.Regarding stacking in wrath, didn't owlcat end up fixing Lich DR stacking with class based DR (like barb)?
You can get up to about 29/- but it takes a while to get there-/DR tanking isn't viable in Kingmaker, especially on harder difficulties. I think max you can get is 15 or 16 (11 from Invulnarable Rager)
Make riddiculous spellbook merging rules that autowin the game at lvl 11 but god forbid would you be able to stack DR between class abilities and mythic path amirite.Oh, they "fixed" that in WotR? No fun allow indeed. It was only, remotely usable as a lich and bloodrager and now they killed another build type. While pyjama tanking is still the king without effort.Regarding stacking in wrath, didn't owlcat end up fixing Lich DR stacking with class based DR (like barb)?
Yep. My STR-based build can hit up to 99 AC, hell that's enough to tank in Wrath let alone KMExactly.You don't have to be a DEX character to be a pyjama tank, big misconceptionDexterity also has negative synergy with spells that increase your size, which further limits reach and damage.
Pajama tank. Old and hardly optimized, but whatever
The heavy armor avoidance one is extremely good seeing how insanely high you can stack strength, and you get the whole extra AC right of the bat rather than scaling with mythic ranks.
They even added in mythic armour abilities/feats in Wrath and still didn't fix the problem because they are almost all garbage
The things that hit hard with crazy damage are also the bosses that tend to be hardest to control and with the highest AB. "the rest" tends to be crap that can be tanked by a half assed AC character.I mean that's if you absolutely want to tank everything. Things with crazy damage are pretty easy to identify, just Control those and tank the rest. DR applies before difficulty modifiers so it's still good on unfair, lots of fights in KM are a lot of trash mobs. With high con and temp HP you can get good HP pool and tank quite a lot, just have to deal with really threatening things with the rest of your party.
There's more there than meets the eye. Advanced Weapon Training was implemented with last P:K DLC.The heavy armor avoidance one is extremely good seeing how insanely high you can stack strength, and you get the whole extra AC right of the bat rather than scaling with mythic ranks.
They even added in mythic armour abilities/feats in Wrath and still didn't fix the problem because they are almost all garbage
I just hate the fact it's making mutation warrior into a tank when it's supposed to be an archetype that gives up defense (armor training) for more dmg and a static ac buff from mutagen compounded by the fact owlcat implementation of fighter is horrendously incomplete - no advanced armor training, missing a lot of advanced weapon training etc...)
It's a lot of AC but AC was never really the limiting issue.Meh perhaps, I just found them to be very underwhelming
Yes Advanced weapon training was added but you very partially (advanced armor training feats are just entirely missing)There's more there than meets the eye. Advanced Weapon Training was implemented with last P:K DLC.The heavy armor avoidance one is extremely good seeing how insanely high you can stack strength, and you get the whole extra AC right of the bat rather than scaling with mythic ranks.
They even added in mythic armour abilities/feats in Wrath and still didn't fix the problem because they are almost all garbage
I just hate the fact it's making mutation warrior into a tank when it's supposed to be an archetype that gives up defense (armor training) for more dmg and a static ac buff from mutagen compounded by the fact owlcat implementation of fighter is horrendously incomplete - no advanced armor training, missing a lot of advanced weapon training etc...)
Mut Warrior has always been highly overrated. Hangover from the Vivi hype and Mut gets the Vivi stuff on a heavy delay.
Standard free Dazzling + Bloodline on Scion, TSS, and even Aldori are just more interesting.