LibertyRansom
Augur
First time posting. There are plenty of the comparisons between the art and gaming world but heres is one I was thinking about.
A few years back I spent a summer interning for a well known record label. One specific thing I recognized was that talent or quality of the artist only had to be above a certain threshold, which was, imo, set pretty low. After passing that threshold, it didn't matter in terms of selling units if you were a prodigy or doing essentially the same thing. What mattered after that was how much money was put into promotion, along with certain pop trends etc.
Do you think this trend holds true for the gaming industry as well or is there a difference in the market? Do games, once hitting a certain threshold, become hits (sales) due to promotion (regardless of how greatly they pass that threshold). Or, are they held to a higher/different standard than that of the art world?
A few years back I spent a summer interning for a well known record label. One specific thing I recognized was that talent or quality of the artist only had to be above a certain threshold, which was, imo, set pretty low. After passing that threshold, it didn't matter in terms of selling units if you were a prodigy or doing essentially the same thing. What mattered after that was how much money was put into promotion, along with certain pop trends etc.
Do you think this trend holds true for the gaming industry as well or is there a difference in the market? Do games, once hitting a certain threshold, become hits (sales) due to promotion (regardless of how greatly they pass that threshold). Or, are they held to a higher/different standard than that of the art world?