Played it for a little while. It's not a total low effort/talent/iq pos like Fantasy General 2, but overall seems very meh.
1. Wehrmacht campaign yet again, and it's the only one in the game. Seriously? At this point, if you're not bringing anything fresh to the table then just don't bother. Especially at this price. I'm yawning before the first briefing is done.
2. This is the least surprising thing in the world, but the potato-quality 3d engine sucks for this game. The readibility suffers a lot, after being able to tell different types of infantry and tanks from each other at a first glance in PC1 we are back to square one. Tbh in the first map I had trouble telling bf-109 from a stuka. Just why.
3. At the very least the animations are fairly smooth and quick, it's not a complete slog like OOB. But some of the animations seem to be missing or they just run out of money/didn't care. Destroyed tanks blow up, planes crash down, but artillery just disappears into thin air. Looks jarring af. Model quality varies from ok to shit, there's nothing mindblowing there at all.
4. Yet another thing they copied from oob is the deployment limits. You have core slots like in PC1, but different units take different amount of slots. This sounds ok until you look at the numbers and realize that towed artillery can take 6 slots out of 45 available, while every type of tank takes 2. Er, what.
5. Maps feel really cramped and small, maybe shit opens up later.
6. UI looks fairly slick, but is entirely too modern and lacks any sort of flavor.
7. Units have new abilities and they seem actually useful and cool. Parking a recon next to an enemy unit gives every attacker bonus to accuracy while standing next to an engineer gives 50% entrenchment ignore bonus. I think most people know it already, but after a long debacle on how it makes no sense and is too difficult to balance in PC1, overrun is also back for tanks.
8. The one big new thing mechanically seems to be the possibility to split units in half, which wastes a turn and takes additional slot? Like, the most whatever thing they could come up with and probably a death trap more often than not. Oh, the planes now operate from assigned airbases to which they return at the turn's start. If you want to have more air coverage, you need to take over more airfields and reassign your assets. Makes sense.
9. I only got one hero, but he gave an "ignore entrenchment" ability to assigned unit. So it seems that unique and useful abilities for heroes are back instead of the boring +1/2/3 shite from PC1. Incline.
10. You can customize your commander at the start with positive and negative traits with point buy system, like in MoO2 and similar. Adds a bit of flavor.