Sykar
Arcane
REAL SHIT
At least they were honest by calling it "open-world gaming" instead of "open-world RPG"...
REAL SHIT
FO4 and Skyrim sold well on consoles. Console people don't need or really want mods, it's a novelty to them. These people don't see the games as barely playable either.
REAL SHIT
Steam review bombing's becoming more and more common. What a time to live in.
I tried looking for this and found out shotgun was made by asXas and backpack by FadingSignal. I couldn't find the rest so I assume they're made by Bethesda. Also found out this thread and a few things looked interesting:Do we know if modders are even making this stuff? There are no attributed authors and I'm guessing anything with BGS in the filename came from Bethesda's interns.
'I know people are upset but mods are and will continue to remain free,' says Bethesda on Creation Club backlash
"People can continue to do whatever the hell they want... create what you want, go nuts."
Bethesda's divisive Creation Club launched into beta last week to a mixed reception. Despite claiming not to be a paid mods system, there are aspects to the initiative which make it seem that way—something Chris has discussed on more than one occasion. Speaking at PAX West last week, Pete Hines addressed Bethesda's standpoint on mods, its future plans, and the Creation Club itself.
In conversation with Tek Syndicate, Hines was first asked about Bethesda's relationship and overall goal with mods into the future.
"We have been supporting mods and making the mod community grow and be viable since 2002. We're going to continue to try and do new things. That's it," says Hines. "We're gonna continue to try new stuff and see what works and see what doesn't. We tried paid mods—it didn't work. Allowing people to pay for the mods and have them be that long and all the stuff, all the problems, we said: okay, we're not going to do paid mods."
Tek Syndicate then suggests to Hines than an underlying worry of players is that modders who feature their work on Nexus Mods and/or Steam workshop might stop supplying mods here in the pursuit of money.
"It doesn't seem to have been the case for many of the creators we're working with so far. They're like: there's stuff that I want to pitch you guys for that and I still have mods that I want to do and so I'm going to do both," Hines explains. "You have to understand that one of the reasons that this is not paid mods is that when they're working for us it's a job. They're not getting paid only if the stuff sells, they're getting paid like an external contractor all along the way.
"The risk is removed for them because they're getting paid and treated like a real external developer, working alongside us. They wanna go do mods in their free time? Well they still can, because this is a job and that's mods and the two just aren't the same."
Hines continues: "You get to take somebody who's known for mods and give them a chance to get to experience being a game developer… Look it's early days, it hasn't been a week [at the time of interview]. I know people are upset and frustrated but at the end of the day mods are and will continue to remain free. Modders can continue to do whatever they want through our own stuff, through Nexus, go nuts."
Hines is then pressed about the standard of mods that feature on the Creation Club, with Tek Syndicate suggesting it's possible to get better quality mods on the likes of Nexus for free.
"Right. But that's subjective. And we're not requiring you to buy Creation Club creations to continue playing the game that you already own," Hines replies. "It's no different than if there's a videogame out there and you don't like it because you don't think it's as good as something else that's free-to-play or some mod that somebody's doing—then don't buy it. I don't understand what the problem is that across all platforms that there's an offering that somebody has to buy, because you also have the choice to not buy it.
"We've been supporting this for 15 years, it exists because we wanted it to. We put all of the effort into the Creation Club, we continued to put tools out to make sure that modders could do that. We could have a long time ago said: no, you can only make it available through these.
"There was all the same concern, by the way, when we said we were doing mods on Bethesda.net. And what was the big outcry? Oh, they're trying to shut down Nexus and everything else. Did that actually happen? Are you having trouble finding mods on Nexus? Is there a shortage of those? No. People can continue to do whatever the hell they want, have fun, it's modding, play with what you want, create what you want, go nuts."
The minimum wage in Sweden is zero.I tried looking for this and found out shotgun was made by asXas and backpack by FadingSignal. I couldn't find the rest so I assume they're made by Bethesda. Also found out this thread and a few things looked interesting:
https://forums.nexusmods.com/index.php?/topic/5942763-so-the-creation-club-just-launched/?p=53087353
"better than minimum wage in Sweden" sounds better than I thought. I don't understand why they don't show the mod authors though
Only because there are still alternatives. For Skyrim anyway at least.Apparently the .exe for Fallout 4 will change every time the creation club is updated with new paid mods. It's been rumored that this is a ploy by Bethesda to sabotage the Script Extender as free mods can now be seen as "competitors" due to how they can be stealing potential revenue from Bethesda.
Free mods won't die with TES6; they'll die with TES7. Bethesda knows how to play its cards.
Just conjecture i've heard on forums and other places. Nothing concrete as of yet, though i'm curious whether or not each subsequent update to the CC for new items will alter the exe. I should have clarified initially that I was basing this off of rumors.Apparently the .exe for Fallout 4 will change every time the creation club is updated with new paid mods.
Source? This sounds too weird to be true.
The guy who made the hellfire armor and Chinese Stealth Suit is making mods for the CC. As is Elianora, who's a fairly popular house building modder, and that Trainwiz guy as well. He made maxwells world for Fallout 4 IIRC. He's also claimed that it's only .esp(s) that can have only 4k references, and Bethesda allows more with ESMs, although im dubious to his claim, as he seems to be the lying type. Unless Bethesda is playing big favorites with certain quest modders for the rarer .ESM files.Do we know if modders are even making this stuff? There are no attributed authors and I'm guessing anything with BGS in the filename came from Bethesda's interns.
Either way, shit idea, hopefully no one buys any of this crap. I didn't think they were that out of touch with reality until they made a fucking horse armor joke.
I'm pretty sure the target audience for these games on consoles at this point are people who unironically pay for special resources in wait-fest mobile games to speed up progress in a game that's all about spending money and meaningless progress, so they probably consider games where you actually do stuff like shoot things total masterpieces and the target audience that exists to buy their shit won't dwindle down to nothingness any time soon.FO4 and Skyrim sold well on consoles. Console people don't need or really want mods, it's a novelty to them. These people don't see the games as barely playable either.
FO4 sold well largely on the back of New Vegas, and Skyrim was OK as a "new" thing for console players back in 2011.
I'm sure TES 6 will sell well too based on the back of Skyrim, but by the time TES 7 is out the penny will be dropping even with them that the shallow-loot fest isn't all it's cracked up to be.
Skyrim & FO were something new-ish for console players in recent years. By the time TES 7 is out they'll need more gimmicks to keep them interested, and having to pay for them may even wake them up to the lack of substence in these games.
I guess a lot depends on how the consoles themselves evolve.
I'm pretty sure the target audience for these games on consoles at this point are people who unironically pay for special resources in wait-fest mobile games to speed up progress in a game that's all about spending money and meaningless progress, so they probably consider games where you actually do stuff like shoot things total masterpieces and the target audience that exists to buy their shit won't dwindle down to nothingness any time soon.
Some say Bethesda went downhill after Daggerfall. Others after Morrowind. Or Oblivion. Or Skyrim. Whatever might be start day of you no longer being considered part of their target audience is irrelevant. Your wishes and needs no longer align with theirs. Ditch her, she'll fucking lead you to your grave. Find new one. There are tons of them out there.
Some say Bethesda went downhill after Daggerfall. Others after Morrowind. Or Oblivion. Or Skyrim. Whatever might be start day of you no longer being considered part of their target audience is irrelevant. Your wishes and needs no longer align with theirs. Ditch her, she'll fucking lead you to your grave. Find new one. There are tons of them out there.
No. There is no other waifu out there who is quite like Morrowind.
Some say Bethesda went downhill after Daggerfall. Others after Morrowind. Or Oblivion. Or Skyrim. Whatever might be start day of you no longer being considered part of their target audience is irrelevant. Your wishes and needs no longer align with theirs. Ditch her, she'll fucking lead you to your grave. Find new one. There are tons of them out there.
No. There is no other waifu out there who is quite like Morrowind.
Let it go
A mod that removes Creation Club news from Fallout 4's main menu is pretty popular
It's the 2nd most voted-for mod this month on Nexus Mods' Fallout 4 page, and it's been downloaded over 9,000 times.
Bethesda's Creation Club, which sells small pieces of content created by paid modders, hasn't received an entirely warm welcome from the Fallout 4 community. Among other concerns and complaints, there's the fact that since updating to version 1.10.20, a rather large and unsubtle advertisement for the Creation Club now appears in the upper right corner of the main menu. Well, leave it to a modder to figure out a way to remove it.
The mod, created by 'InAComaDial999', is called No More Creation Club News, and it's currently the second most voted-for mod this month on Nexus Mods' Fallout 4 page. Once installed, you won't need to see the Creation Club announcement (and the offer of 100 credits to use in the store) every time you start the game. I suppose you can read it as an objection to the Club itself, or as a simple desire to remove an unwanted element from the menu. Either way, it's what mods are for: to tailor a game in a way that suits you.
...the second most voted-for mod this month...
Finally it has an accurate rating. A bit late though.REAL SHIT
Do we know if modders are even making this stuff? There are no attributed authors and I'm guessing anything with BGS in the filename came from Bethesda's interns.
Either way, shit idea, hopefully no one buys any of this crap. I didn't think they were that out of touch with reality until they made a fucking horse armor joke.
I'm pretty sure the resource here works like any currency in some kind of Xbox live or some shit, since it's not game specific (creations club exists for both Fallout 4 and Skyrim and presumably credits carry over between your... idk, Playstation 4 Skyrim and PC Fallout 4?If they use credits, can't you modify them with Cheat Engine? I did that with Mass Effect 3 multiplayer.