I literally cannot think of a single encounter in ToEE that would qualify as something to contribute to ruining the game's combat quality overall.
The Balor is an extremely difficult fight, especially if you're not a power gamer (I am a very strict vanilla, pretend-I-have-a-DM-sitting-right-next-to-me-when-playing-a-D&D-CRPG type of player) and can and will and certainly did frustrate quite a few players, but it's one that can be considered optional IIRC, since to reach it the player must voluntarily enter the elemental nodes and specifically choose to take him on. Please correct me if I'm wrong here.
Other than that, what? The stirges? The hobgoblins? The Moathouse fights? All perfect, IMO. The juggernaut? Completely optional. Zuggtmoy? She's a goddess.
There's nothing wrong with ToEE's encounter design. It was almost completely based on the PnP module, ffs! If mods ruined it for some then fuck them, they deserved it!
The Balor is an extremely difficult fight, especially if you're not a power gamer (I am a very strict vanilla, pretend-I-have-a-DM-sitting-right-next-to-me-when-playing-a-D&D-CRPG type of player) and can and will and certainly did frustrate quite a few players, but it's one that can be considered optional IIRC, since to reach it the player must voluntarily enter the elemental nodes and specifically choose to take him on. Please correct me if I'm wrong here.
Other than that, what? The stirges? The hobgoblins? The Moathouse fights? All perfect, IMO. The juggernaut? Completely optional. Zuggtmoy? She's a goddess.
There's nothing wrong with ToEE's encounter design. It was almost completely based on the PnP module, ffs! If mods ruined it for some then fuck them, they deserved it!