gromit
Arcane
Believe it or not, it took until now, this thread, for me to lose respect for Skyway's opinions. Call me an optimist. But he did initially have a point, in that when someone's making a game consisting of more or less a single element, it gets all the attention during development, as naturally everything is riding on that one thing being down pat (or at least better than everyone else's.)
Regardless: meh. Amazing engine (with apparently good support for blended and dynamic animation - which you can't exactly ignore in writing an engine, Mr. Story) but, yeah... I have no great interest in these epic bunny battles they draw. It feels very... middle school.
Of course, they could pull something amazing out of their asses and make it quite compelling - theoretically - but I doubt that's going to happen. They clearly are absolutely in love with asian rabbit warriors spouting gruff "half-liners" and the goring one another. I'm way outside the target market on this one - but to be fair, likely so are they.
It seems to suffer from an all-too common curse of independent development at the "microbrew" level: start with one tight idea, goal, or focus, and nail it, but then end up with great mechanics without the ideas to do them service, or, even more tragically (but more to my taste) great ideas marred by terrible tech.
Attn: when you have a product which is proportional successful, it's time to clean your shit up - be it hiring someone to write a good engine upon which your trickle of ideas can then be implemented with great ease and less disruption, or finding yourself a world-builder. Both can go terribly wrong, but not attempting to realize potential to begin with is worse.
Regardless: meh. Amazing engine (with apparently good support for blended and dynamic animation - which you can't exactly ignore in writing an engine, Mr. Story) but, yeah... I have no great interest in these epic bunny battles they draw. It feels very... middle school.
Of course, they could pull something amazing out of their asses and make it quite compelling - theoretically - but I doubt that's going to happen. They clearly are absolutely in love with asian rabbit warriors spouting gruff "half-liners" and the goring one another. I'm way outside the target market on this one - but to be fair, likely so are they.
It seems to suffer from an all-too common curse of independent development at the "microbrew" level: start with one tight idea, goal, or focus, and nail it, but then end up with great mechanics without the ideas to do them service, or, even more tragically (but more to my taste) great ideas marred by terrible tech.
Attn: when you have a product which is proportional successful, it's time to clean your shit up - be it hiring someone to write a good engine upon which your trickle of ideas can then be implemented with great ease and less disruption, or finding yourself a world-builder. Both can go terribly wrong, but not attempting to realize potential to begin with is worse.