himmy
Arcane
This is a minor gripe that I have, but so many recent games, particularly of the Kickstarter lot, do it that I need to ask.
Why is this whole thing about having a stronghold/base/homestead/etc such a staple in recent RPGs? I mean, it was OK back when there were mods for Morrowind that offered you a house in which to put all your shit, but it was pretty much unnecessary. On each of my playthroughs some random house in Balmora would become this. It was very organic. You had a silt strider and the Mages Guild there for travel, all three major guilds, plenty of traders, healers and trainers and you could just grab whatever house you wanted if you killed the people inside and there were even a few options where you didn't have to kill anybody. This applies to various other games.
In any case, it was OK to have a place to dump stuff that you might need later and to use a bed, but I never considered having a place of my own. What would I even do there? Just hang out and pretend I'm one of the townsfolk? And it seems that around that time it became mandatory for every RPG to make a big show of offering a quest where you can buy/build a house and invest in all sorts of extra feature, most of which were purely cosmetic.
Not just that, if you take a minute to delve in the madhouse that is the Kickstarter comment section you'll see people rabidly asking for such a feature. And devs offering it on stretch-goals like it's some sort of amazing feature that everyone was desperate to have.
Don't get me wrong, Sims is a great game to play when you're bored, but if I want to play Sims, I'll play Sims, not pretend to do so while playing some other game.
I almost never do the house quest in games except if it seems to have a cool story behind it, which it very rarely does. Some games, Baldur's Gate 2 in particular made it bearable by building an entire class-specific quest behind it. That was OK. But even there, I was doing the quest for the sake of the quest and then never visiting the place again.
I just don't get it. Do other people have radically different playstyles than mine? Is there something I just don't get? Is it some sort of fantasy meant to appeal to the millennial generation that just can't afford to own a house IRL? What the hell am I missing?
Why is this whole thing about having a stronghold/base/homestead/etc such a staple in recent RPGs? I mean, it was OK back when there were mods for Morrowind that offered you a house in which to put all your shit, but it was pretty much unnecessary. On each of my playthroughs some random house in Balmora would become this. It was very organic. You had a silt strider and the Mages Guild there for travel, all three major guilds, plenty of traders, healers and trainers and you could just grab whatever house you wanted if you killed the people inside and there were even a few options where you didn't have to kill anybody. This applies to various other games.
In any case, it was OK to have a place to dump stuff that you might need later and to use a bed, but I never considered having a place of my own. What would I even do there? Just hang out and pretend I'm one of the townsfolk? And it seems that around that time it became mandatory for every RPG to make a big show of offering a quest where you can buy/build a house and invest in all sorts of extra feature, most of which were purely cosmetic.
Not just that, if you take a minute to delve in the madhouse that is the Kickstarter comment section you'll see people rabidly asking for such a feature. And devs offering it on stretch-goals like it's some sort of amazing feature that everyone was desperate to have.
Don't get me wrong, Sims is a great game to play when you're bored, but if I want to play Sims, I'll play Sims, not pretend to do so while playing some other game.
I almost never do the house quest in games except if it seems to have a cool story behind it, which it very rarely does. Some games, Baldur's Gate 2 in particular made it bearable by building an entire class-specific quest behind it. That was OK. But even there, I was doing the quest for the sake of the quest and then never visiting the place again.
I just don't get it. Do other people have radically different playstyles than mine? Is there something I just don't get? Is it some sort of fantasy meant to appeal to the millennial generation that just can't afford to own a house IRL? What the hell am I missing?