An RPG does not need a wall of text to define it.
It is the game that allows and supports the fullfillment of the statistical character within the confines of the chosen setting.
In short.
Take for example "if you gaze long enough into an abyss, the abyss will gaze back into you." type of philosophical sayings/quote how did they
happen/manifested/born? a book can have hundreds of pages. have the quote/definition been written as the first thing and then
expended on from there or the quoted formed/pop up somewhere in the bulk/middle/end of the book?
further examples:
-based on the fact that their is gold in every rock. it is simple so small you cant see/detect/sense it with your eyes. now for a gold
nugget to be visible, would you not require a mountain?
-or if we associate DEFINE with REFINE as we do with iron ores, and iron ores are not mined in their pure form, the
oxygen/water/impurities make that too brittle to use for tool craft/making/shaping. and when you do convert/refine/separate the
impurities you go from iron ore>iron>steel>Damascus depending on the level of purification. Than take a step back and take a
granter/greater/farther view and compare the size of the forge/smithy/ factory required to achieve such results.
-Another member of the codex who's name i cant recall , it is who used to have the red haired mafiosi/crime boss avatar of
wasteland (changed it to a red haired woman from what last i seen), also the author/start of the "rate the last movie you have seen"(or something along these lines) in the codex public library(now hidden for quite a time). And in a thread discussing Game of throne, he mention the following
"when i was a child i thought
to be creative you need to just sit and imagine staff.
now as an adult
to be creative you sit and read 1000 times until you notice a pattern" from how well my memory recollected.
So while it is not limited to as in text=form. The better form of info would be the experience for it encompass/combines/represent in multitude of
forms such as sound, image(1 picture is worth 1000 of words), motion and more. But until the day humanity would communicate
telepathically and thus convey all the info/experience/insight smoothly...
Based on the above:
The probability that loads of text/examples IS required to DEFINE something(to convert it into simple) more often rather/than not.
(or at least a Fundamental process of it.)
Also compare your reply versus mine, what example/explanation/reason have you provided to support/reinforce/ground your claim
and place it on the Use-more/full over Use-less scale.
Take what i provided and May it be of Use.
(in-contrast to healing medicine in fallout 2 you given by the village shaman.
If:
harm>need heal
no harm>no heal =May it be of no use
Than:
May it be of use= use>improvement
No use>no improvement)
If it was not required your definition would not have been blow apart like straw/leafs/petals(few lines over many per
form/construction) so easily as
https://rpgcodex.net/forums/members/luj1.21299/ did.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
there are sports and racing games which could fit your criteria.
i wished you would provided example because despite how easily for the mind to create it, there need something that exist in our
physical realm for even these who know-less/novices/less experienced to refer to.
how about Road Rage, would it fit the bil?
you forgot to say "combat simulation" as this is the root of TTRPG and wargaming CRPGs should be computer adaptations of TTRPGs. the problem is they rarely are.
IF you would take Table Top Role playing a game you would as description than all that would require is a table and at least two
persons (with the addition there can be changes it the roles/dynamics and like wise changes/dynamics in the outcomes) between them to further to reinforce/emphasis/highlight the "Role Play". This makes it distinct "combat simulation" and other table top games (monopoly, 1 role type). From what i been told/read/imagine the "combat simulation" is hassle(as in effective use of time spend per action) in the TTRPG. what do you do most of the time while playing? talking no? if not that remember that chess is too a combat simulation and thus even a greater root and core but not for the RPG(although even chess does portray some form/degree/varies of dialog, either i can predict your move/read your move as if i read your thoughts/predict based on the placement of figure or you mine until a tie/draw/repetition or checkmate is accomplished).
CRPGs should be computer adaptations of TTRPGs. the problem is they rarely are.
Even on the rare cases they are, if you do the math/calculation/compression you will find that RPG is still a small/minor/micro amount. Popamule/nerd commando would supporting such claim based on one of his pafthfinder kingmaker videos.