ady5 said:
Wow, noone so far has mentioned Demise.
I still carry my party over countless hard disk formats, for over 6 years now.
I never played a roguelike game as hard as Demise, hard mostly because there always was a chance for a dungeon feature or creature to fuck you up good, be it a teleporter(scatters your party all over the dungeon) or a thing that can stone or generally kill you instantly(stoning=death in Demise, not getting high).
Oh man, how i miss playing this game...But it is too time consuming to start it up again
I played Demise on and off for a few years. I don't have my old saves so all my progress was lost, but I currently have a Human/Artisan character that I quickly leveled up to 100 just for the sake of fast leveling. I was surprised by his ability to go deeper and deeper into the dungeon. Form what people had been telling me they were too weak, but the upside is that they equip the best items loong before other classes can. So, I was wielding some pretty sweet stuff that other guilds would need 30-100+ levels more than I had to use.
Anyway, it's a pretty addictive little game, but the time requirement was always my pet peave. I hated the 2 level pinning system that always forced you to run back out of the dungeon, and the guild penalties, etc. With 10,000+ potential levels to grind, it never made sense to me that they should slow this down like they did. With David Allen no longer in charge and Decklin mostly as an amateur developer(who now owns the IP to the game) it's pretty much dead in the water. Though there was word that they were going to release a new patch soon to add new things and change/fix some stuff. They said this a long time ago so I'm going to take my recent email from them seriously.
If ya want to play give me a PM and we can do some MP together. I have the newest version and not the older Artifact Entertainment edition. Just so ya know.
Great game!
Redeye said:
Yes. Good. Level scaling = fail.
My description of the difficulty system in miracle warrior made it sound like I disliked it, but that wasn't my intention. If anything it is a great example of how one of the first RPGs was able to perform the task correctly. I prefer this static placement system as it gives each location far more character and significance.
The game you listed looks pretty interesting. Like someone's Q-Basic project, but still pretty awesome for its time. It's a shame no one makes games in this style anymore, or at least not high budget games with a few of the newer bells and whistles.
Jasede said:
TILTOWAIT! BADIALMA! LOKTOFEIT!]
A modern Might and Magic with the same older style of the 1st ones, though I would prefer a style closer to 6-8, would be utterly fantastic. I would spend $100 on a modern version of games like those. Give them updated graphics, stories, new and improved skills, and well just keep the same Mythos of the older games in design. Something that feels the same but with modern technology. That would be fantastic!