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Old/obscure/underrated JRPGs

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,853
Location
Fiernes
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An airplane crashes. The survivors wash up on a mysterious, uncharted island. Crazed fanatics chase after them, and vile abominations lurk in the shadows. No, this is not a new season of Lost, it's Ningyo no Rakuin. The title translates as "Mark of the Mermaid," which is one reason why it caught my attention. As it turns out, the story has nothing in common with Hans Christian Andersen, but a lot to do with the works of Howard Phillips Lovecraft.

While more than a few Japanese RPGs have used elements of Lovecraftian imagery over the years, much of it cribbed from the Dungeons & Dragons Monster Manual, the writers for Ningyo no Rakuin obviously had a fondness for the source material. Between the fanatical quasi-human tribesmen, the Deep Ones rising from beneath the waves, and the grad student from Miskatonic University, there are more references to the Mythos than you can shake a shoggoth at. The plot itself is fast-paced, centering first on surviving the dangers of the island and later on rescuing the main character's girlfriend from a particularly nasty fate involving an unnamed Elder God and a transformation into a fishy abomination. Elements of the storyline play out before and after (and sometimes during) each battle, and the interludes between battle chapters include a short summary of recent events leading up to the current plot point.

The main issue to be had with this game's plot and pacing is that it's in constant forward motion. There is no backtracking, no side-questing, and no shopping (or even monetary rewards for battle). All equipment must be found in treasure chests scattered across the combat maps, and the very fact that it's possible to miss upgrades makes the game's survival aspect all the stronger. However, the straightforward plot movement means that the game is equally playable by someone with limited knowledge of Japanese. The story has its good points, but the combat does not require nearly the same reading level.

In terms of gameplay, Ningyo no Rakuin is a straight tactical RPG, and plays similarly to other PSX titles of the genre such as Vandal Hearts. Instead of having attack phases for enemies and allies, turn order is set by the relative speed of each character in play. The game's eight playable characters each have their own dedicated weapons and abilities. Skills come in two varieties. All attacks in the game, even the most basic, use MP, but as the characters gain in level more attack techniques become available, with different ranges, targeting types, and added effects. Special abilities cover a wide range of support, healing, and status-inflicting skills, and each character has his or her own specific skillset that expands as levels increase. As well, everyone has a different inherent support skill that often affects the game's attack-counterattack mechanic, and a different movement type that increases that person's effectiveness over certain terrain. While certain party members are definitely more useful than others, there is a time and a need for every single one. Unfortunately, the five member limit for each battle, combined with the set number of scenarios in the game, makes it easy to have underleveled characters.

In terms of graphics, Ningyo no Rakuin is about what one would expect of a PSX title with sprite-based characters in a 3D tactical field. A dominance of dark, moody background colors can make it difficult to see the targeting range of attacks or skills, while the camera can be rotated, that's not always enough to allow the player to see where an enemy is positioned. These two issues can lead to some difficult situations, as several characters have a minimum range to their attacks, and it's not always easy to tell if a character can hit an enemy until after they've already been moved on the map. The game does not allow take-backs once someone has been moved, so it's possible to place one of the long-range attacks too close to an enemy without realizing it.

There are decent-looking splash pages at appropriate points in the story, and these pictures often capture the feel of the Lovecraftian horror elements very well. The game's musical score is not especially broad, but its handful of themes and combat music again fit the game's core horror theme quite well. Not a one of these tunes could be described as upbeat or peppy, but some manage a decent level of creepiness, especially in combination with the level designs.

Typically, there are three possible goals in combat — kill the target, kill everything, or survive. Battles featuring that last one tend to be the nastiest, in spite of sounding fairly simple. While survival usually entails getting as many people as possible to a specific point on the map, the game likes to throw curve balls at the player. Survival levels have at least one respawning enemy type, and killing one enemy may cause another to pop up behind the party's current position. Often, these levels will also have special events that pop up at the worst possible time. One example is a level where everyone must cross a bridge. Halfway across, the main character loses his balance and falls off. He lies stunned in the water for several rounds, but if anyone tries to go back across the bridge, that triggers the appearance of enemy reinforcements. Getting through one of these levels takes a good deal of trial and error. Sometimes the only thing going in the player's favor is the ability for characters to stand in place for a turn and recover health at no cost.

Ningyo no Rakuin stands out in the crowded field of PSX role-playing titles because of its setting more than anything else. Beneath the veneer of Western horror lies a fairly typical tactical experience — though not without its fair share of challenge. It's a pity this game never left Japan, as it probably would have been well received by US gamers circa 2000.
Shame rom sites are ded
Well I played this in the end.

It’s a nice little game. Satisfying to play a game that’s short and to the point after a pointlessly dragged out game.

There are some quibbles, of course. More than one annoying mission where you need to reach a certain area but enemies popping up everywhere. Two utterly useless party members. Not very tactical as even on the first map you can easily level up to max if you are so inclined.

But the storyline is moving and the final missions are memorable.

Main character is a putz initially but he has a very gud gurlfriend: initially all her skills are geared to supporting the main character. You really want to protect her once bad things start happening. And as the story continues he does man up and become OP quickly.

I don’t know if there are multiple endings but one of the utterly useless party members died out of the blue at the end which cracked me up.

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unseeingeye

Cleric/Mage
Patron
Joined
Jul 13, 2021
Messages
591
Strap Yourselves In
^ I just added that game yesterday to my LaunchBox library, I think it looks awesome. Shame I've forgotten most of the Japanese I'd learned just about 20 years ago.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,455
Pathfinder: Wrath
These days OCR and MTL works well enough so long we are not talking about literature level of writing
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
2,968
These days OCR and MTL works well enough so long we are not talking about literature level of writing
Jap:
I am on the watch for shadowy figures entering the town.
MTL:
I am looking for a shadowy town.

Stuff like that is way too common. Hell, if you talk to somebody who beat a jrpg you know with mtl you will probably find that the mtl made up its own story barely connected to what was actually said.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,455
Pathfinder: Wrath
These days OCR and MTL works well enough so long we are not talking about literature level of writing
Jap:
I am on the watch for shadowy figures entering the town.
MTL:
I am looking for a shadowy town.

Stuff like that is way too common. Hell, if you talk to somebody who beat a jrpg you know with mtl you will probably find that the mtl made up its own story barely connected to what was actually said.

Eh I am not sure when the last time you do it, but for games with simple dialogue, MTL kinda works. I played SRW 2 and 3 on SNES using Aeon Genesis patch then played Complete Box on PSX using MTL and they are like 90% OK. You do need to use multiple sources of translation tho. I used Retroarch (integrated with Ztranslate) + Ztranslate website to get the raw Japanese and cross-checked translation on other MTL (Ztranslate uses Google, cross-check to DeepL and Bing). These days they even got mecha and character names right.

JP EN MTL kinda improved significantly over last 2 - 3 years, of course phrasing will be awkward without editing but they kinda work on games with simple premises. It's not like the old days using ATLAS and shit. Pronouns/3rd person reference is a big pain but based on the dialogue is going you should be able to garner the context.
 

unseeingeye

Cleric/Mage
Patron
Joined
Jul 13, 2021
Messages
591
Strap Yourselves In
Played Boundary Gate: Daughter of Kingdom (1997)

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The PSX version is a PC-FX port.

The setting of the game is a kingdom known as the “healing kingdom”, whose healers and mages can even replace lost limbs with protheses. A “science fantasy” setting.

The “daughter of kingdom” refers to a woman bestowed with ancient knowledge who is the de facto leader of the kingdom. It’s the gurl on the game cover who went cuckoo in the game. The white hair gurl who becomes party member is her elder sister and must save her (the twist is that they were born as conjoined twins, when they were separated white hair gurl received the entire body while her sister had her head installed on an artificial body).

The “boundary gate” is the source of all magic and also a portal to different worlds. The daughter of kingdom can manipulate it and summon forth monsters.

The game has a mystifying setting, nice art and exploration is first person which is always incline. There are some nice spell and combat animations.

The main ‘problem’ of the game is that it is lacking in challenge. Primarily because every combat encounter consists of one and only one monster vs an eventual party of four. Sure certain monsters have instakill abilities but it is merely an annoyance.

Overall interesting game. But Bastard!!, of which I was reminded quite a few times playing this game, is much superior.

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I am very interested in this game, do you know if the PC FX version has any noticeable differences from the PlayStation version?
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,853
Location
Fiernes
Played Last Guardian (1995)

It’s a strategy rpg with gameplay similar to Nana eiyuu monogatari or Days in duel. Unlike those games this is a p. long game and quite story driven.

Characters are not (phaggit) Elves nor furries, but classic therianthropes (and one human, which is an important plot element). Some characters’ ability to shapeshift can be a game changer in certain battles (some of which are quite hard).

The story is p. gud and characters are likable. It’s a nice surprise after dropping a couple of games that looked good beforehand but turned out not fun to play.
Played Last Guardian 2 (1996)

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The sequel continues from where the first ended with the two main characters leaving for the east.

It’s arguably better than the first. Combat is much faster but what makes the game stand out from the first is tons of banter during battles. And lots of silly humour when the first game tried to take itself too seriously. The new characters are also better than first game.

As in the first game some characters are shapeshifters but the shapeshifting is overall not very useful especially for non fighter characters.

Sadly after dealing final blow to the final boss the game hung/crashed on two different emulators. So how does the story end? Is the final boss even the final boss?

In the end to see the (quite nice) ending I had to watch a video of the Windows 3.1 Chinese version (first game also has a Chinese version for that matter).

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abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,853
Location
Fiernes
Played Another Genesis (PC98, 1990)

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This game is p. unique as unlike so many other ancient oriental rpg games with encounters every picosecond the encounter rate here is absurdly low. There can be minutes spent on the world map without a single encounter, like some reverse anti-Dragon Quest. Then again, there’s also the fact that the level cap is very low because this is only the first part of a longer story. The complete story is a different game version that was sold later (in that version the main character lost an eye).

Anyway, the character portraits in this game look like Lego which is p. endearing. The enemy design is overall p. neat. The story is highly generic: the main character is called Jin. The day before his 16th birthday he is told he’s in fact an orphan and the only one who can stop the ebul that will reawaken when he turns 17 with a sword his mother left him. No pressure.

At any rate, after beating some villain at the end there’s a reverse deus ex machina: your party is roflstomped, and the main character is left behind all alone with a "lel git gud feggit". Terrible cliffhanger.

I think this game was meant to be a deliberate Dragon Quest satire.

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abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,853
Location
Fiernes
Played Cosmic Fantasy (PC Engine, 1990)

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This game is extremely animu with teenage protagonist and a robot-cat-motorcycle companion crashing their space ship on a medieval fantasy planet and solving everybody’s problems. Of course he finds his waifu taking a bath in a lake.

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The production values are quite high for such an old game.

The main character has psychic powers that only power up during story events like right before an important battle and nullified right after (which is gud since they’re kinda overpowered). Like Benkei Gaiden in this game you can carry only a very limited amount of items.

The game is quite short prolly because it has a million sequels.

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KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
13,064
I remember the ads in the gaming mags for cosmic fantasy 2. I thought, "Damn! I'd try that." Never happened.

Are any in english? Lol the mega cd version.

Gopher bike that sounds like pikachu. Knife wielding RATS!!!
Yeah, go turbo.



Language barrier will always block me.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,853
Location
Fiernes
I played halfway through Cosmic Fantasy 2 until the male protagonist is one-shotted and the blonde bimbo is introduced. During the long animu sequence where you get to see her tiddies it turned out the emulated disc was corrupt.

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Guess he'll remain a pathetic cuckold forever.

I don't get why it is so highly rated because gameplay and challenge wise it is awful (worst rpg game I've played on the platform). Enemies don't cause status effects or cast spells but just attack with melee. Even characters supposed to be wizards looking literally like Gandalf. The entire budget must've been blown on voice actors and animu cutscenes.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
2,968
I don't get why it is so highly rated
Jap game officially translated from a obscure platform pretty much means all the dweebs rate it highly. Add to that it was the 90's darling working designs and you have a cult following for a mediocre game.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
13,064
I played halfway through Cosmic Fantasy 2 until the male protagonist is one-shotted and the blonde bimbo is introduced. During the long animu sequence where you get to see her tiddies it turned out the emulated disc was corrupt.

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That image is so appropriate for how one would feel upon the hopeful reveal. BAH!! How many discs were corrupt I wonder?
 

Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,806
Strap Yourselves In Pathfinder: Wrath

I have recently started learning Japanese, specifically to enjoy this giant catalogue of games. It takes ages to progress though, *sigh*

But I can not resist the giant amount of stuff they shat out on their old computers, it's irresistable.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
13,064
AI will save us from that, so says my laziness. I could just screenshot every page and manual and use the translate apps. It is crude but could work.
 

Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,806
Strap Yourselves In Pathfinder: Wrath
AI will save us from that, so says my laziness. I could just screenshot every page and manual and use the translate apps. It is crude but could work.
I have tried doing that, the font style and/or resolution of these old games make it impossible.

The apps I used were unable to read the letters.
That said, I hope you are right, not that I am going to stop now since I have invested so much time already but in general it would be great if we could just translate it easily.
 

Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,806
Strap Yourselves In Pathfinder: Wrath
The apps I used were unable to read the letters.
Have you tried using the mobile version of deepl?
Whatever I throw at it seem to work. And that includes bad quality magazine scans.

no I have not. I will check it out, i literally just picked the 3-4 best rated apps 2 years ago and gave up. I have not followed these translation apps, I will try it out.
 

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