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Official Codex Star Citizen Squadron Thread

Blaine

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I have a preferred solution for selecting the squadron commander when the time comes: single combat single-elimination tournament, same ships, same loadouts. Each duelist fights until his or her ship explodes.

I personally would also prefer to use uninsured ships in the persistent universe for that extra-special thrill, but simulators and user-hosted multiplayer are also available.
 

Drakron

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Here you are complaining about "cartels" and "price rigging" and "griefing" in a game you clearly haven't actually played, and you believe that Star Citizen—a game that's a year and half away from release—will be a carbon copy of it.

As it stands? Of course because let me see.

Production is handled by factories, now the entire thing is handled by NPCs until players step in, meaning the manufacturing (crafting) is expected to be handled by players that begs the question of if players are manufacturing (crafting) then who sets the prices?

I suspect players, now in any MMO there is something that invariable happens, inflation so about 2-3 months expect everything costing 300-400% what it originally cost, this leads to a system that just makes it unfriendly to new players because they simply are forced out of the loop and cannot afford basic equipment because those prices are set by players.

If not by players then what would be the point, the whole thing seems to detract from the game that is a space trading as it pushes into being a industrialist, meaning instead of being on your ship moving cargo around and exploring you are on a desk looking at the factory production, keeping your employers happy and all that.

As for grieving ... please last I heard it have a permanent death system and now you are going to talk about inheritances that is quite frankly not the main problem, if inheritances ultimate make death irrelevant (as you never lose anything) then why have death at all, its just a attempt at realism or I suspect selling lives on the Cash Shop for people that dont want to lose their character?

And since I didnt address grieving ... if you eject before the ship is destroyed then you are only rescued after enemies are gone, meaning anyone can be a dick enough to say "pay me or I will stay here" or in fact just blow you up even if you pay up, now I assume insurance only covers ship hull meaning everything else you happen to have on it (cargo, modules) is lost, I suppose that could also be in insurance but this makes things easier for griefing because they can just blow up "noobs", sell that gear and if they die ... well, "inheritance", unless that is not covered if players reach a certain negative reputation but still that just becomes a numbers game when you go just as far and then die to reset reputation or raise it back.

Completely valid concerns, I see your point.

Look the thing wants to be too many things at once, nothing scares me more that "player driven economy" because those never work, just look at Age of Wushu.

Sure its a year and a half from launch and I hope a lot of those ideas just die, Chris Roberts is saying "this is a game for everyone" BUT then put things behind PvP, Guilds, makes the en tire economy revolve around crafting and that is certainly not for everyone, I cannot pick a ship and just go ferry cargo without having it to sell it to another player, having to buy it from another player, fly around without the chance of some dipship blowing up my ship and of course without losing my character because realism.

It cannot be everything, it cannot be Solo friendly, Guild friendly, roleplaying friendly, PvE friendly and PvPer friendly ... it have to pick a side and all I am hearing is EVE, its mandatory PvP, its not solo friendly and it have permanent death.

Will it be EVE with a joystick? MAYBE because that is what it looks to me from interviews.
 

Blaine

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But have you even played EVE? It sounds to me like you're working yourself into a tizz based on wild assumptions and irrational fears.
 

stony3k

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Strap Yourselves In
Count me in as well, although I just pledged at the Scout level, because I wasn't sure (and am still not sure) if this will be :obviously: .
 

Drakron

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But have you even played EVE? It sounds to me like you're working yourself into a tizz based on wild assumptions and irrational fears.

No and I dont intend to.

It have open PvP? I wont play and EVE is very much work, I seen enough to realize the small scale I intend to play as would just make me a target to other players in some form or another.

If you are hoping that Star Citizen is like EVE then you can rule me out, I am not into EVE style of play because its not what I want to play ... call me carebear and all what you want, I am not a PvPer and Chris Robert is not making me have fun in being one so he either appeals to PvPers or PvEers since they are mutually exclusive.

And you cannot deny Star Citizen is open PvP, that is my line ... if I can turn that thing off on my private "just me" server then I do it, if there is a offline model were I play alone (and no, I am not talking about the single player campaign) then I will do it, their main server? not as it stands because they want me to be a PvPer.

Edit:

Forgot to mention, even the single campaign is not safe from being forced into PvP ... now try to explain how THAT is something everyone will "enjoy".
 

Blaine

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Forgot to mention, even the single campaign is not safe from being forced into PvP ... now try to explain how THAT is something everyone will "enjoy".

Sure it is. The option to allow other players to "drop in/drop out" a la Dark Souls is just that, an option you can toggle on or off.

And yes, not ever wanting to compete with anyone, be shot at by anyone, participate in a player-run economy, or put in any genuine work or effort to achieve anything (I'm not talking about "grinding" there) is pretty much a carebear+ attitude. But you've got user-hosted multi-player, which, like minecraft, you'll be able to host on your own computer and just play by yourself or with your friends.

That said, you can stay in the safe, high-security center of the persistent universe, turn your slider all the way to PvE, and run missions/trade and so on in relative safety while chatting with people.

If you hate interacting with people, I'd suggest complaining in the General Gaming thread.
 

Drakron

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Sure it is. The option to allow other players to "drop in/drop out" a la Dark Souls is just that, an option you can toggle on or off.

There is also the option of wanking the cable (or turn off wireless), I just like to know in what world is that a good idea ... not to say option are either turned off or turned on by default.

And yes, not ever wanting to compete with anyone, be shot at by anyone, participate in a player-run economy, or put in any genuine work or effort to achieve anything (I'm not talking about "grinding" there) is pretty much a carebear+ attitude. But you've got user-hosted multi-player, which, like minecraft, you'll be able to host on your own computer and just play by yourself or with your friends.

Ah the typical insults.

I dont have to compete with anyone, the part the fucking PvPers dont get is PvErs are people that want to co-operate to achieve goals, we all have a impact in the economy in some form as we consume and generate resources just by existing and dont give me a shit by not put any "genuine work or effort to achieve anything" because who the fuck are you to say I am not putting genuine effort? when I group I always put effort in it ... I am not a leech that goes there and AFKs and I seen plenty of those people around.

In short I dont want to run a factory and I dont to "participate in a player-run economy" since that means running a sweetshop or rather having the game running a sweetshop were I am a "willing" participant and dont give me shit about "achieve anything" because *I* wont, nobody fucking does unless they are guild leaders that run successful LARGE guilds.

That said, you can stay in the safe, high-security center of the persistent universe, turn your slider all the way to PvE, and run missions/trade and so on in relative safety while chatting with people.

Except its Open PvP, as long the system feels like I should be fighting other players that is always a possibility.

If you hate interacting with people, I'd suggest complaining in the General Gaming thread.

No, I have the drama that comes with guilds, I hate having to interact with Bob201 that cannot help spewing profanities (even if I do have a potty mouth I do try to restrain myself) and there are many times I just NOT in a good mood and I should better be left alone.

I dont hate interacting with other people, I hate other people ...

And I think we are done.
 

mikaelis

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Codex 2013 Codex 2014
Blaine

Haven't pledged... yet..., but I probably will or just wait for the release. Originally, I was interested in SP only, but if a group from the Codex is formed I may as well try persistent MP. The only problem will likely be my limited time of availability. I am also pretty shit in combat space-sims, so I would probably focus on trading/exploration. But you never know. It all depends how it will play.

In any case, good job man!
 

Blaine

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Nothing wrong with a bit of trading/exploration. One important thing to bear in mind is that very much unlike EVE, hiring NPCs or player mercenaries to escort you (or man your turrets) should be viable, so long as you can afford their services of course. How viable it'll be remains to be seen, but Chris Roberts wants it to happen, players who want to play the role of mercenaries want it to happen, and traders of the Quark-like persuasion certainly want it to happen.

Risk vs. reward will be in play, though. Earth itself is described as being extremely safe, but an extremely unprofitable place to trade (~5% profit) due to an ancient and set-in-its-ways economy with numerous fees, taxes, and pricing controls in place. The further out you go, the better it gets.
 

Krraloth

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I have a preferred solution for selecting the squadron commander when the time comes: single combat single-elimination tournament, same ships, same loadouts. Each duelist fights until his or her ship explodes.

I personally would also prefer to use uninsured ships in the persistent universe for that extra-special thrill, but simulators and user-hosted multiplayer are also available.

What about managing skills? Surely you know that the best dogfighter could very well be a goat in all the other areas.
I have been an officer in a large guild and good at PVP didn't really cut it when the shit hit the fan.

That said, this game, if it delivers, would be my undoing. I have spent far too many hours on Discovery Freelancer to not feel the sharks eating my brain when I read the factoids about Star Citizen.

If I had a powerful pc.
If I had no plans of traveling again like a shit in the pipes.
If I was sure, sure, that I'll end up living in a place with a decent internet connection.

There are far too many ifs, and that pains me. I haven't uttered a single word about this because I know I cannot and most likely will not be able to play this.
Otherwise...
 

Data4

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I kinda see Drakron's point about the ubiquitous dickishness of "most people" in MMOs. I guess the cure for that is to get involved in a decent community in the game, which is what's being started here, no? I haven't yet had the pleasure of playing with any Codexers in any game yet, but I'm pretty confident there's a difference between attitudes on the forum and attitudes in the game space. At least I hope that's the case.

Anyway, I'm in. Modern Wing Commander gets my pussy wet. I'll be tossing a few coppers in RSI's direction in a day or three.
 

Blaine

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What about managing skills? Surely you know that the best dogfighter could very well be a goat in all the other areas.

Maybe, but I'm a hopeless romantic. In practice, a triarchy might work better: Political leader by popular vote, rooty tooty point-and-shooty leader by single combat tournament, and Infinitron as the treasurer. :troll:

It's actually far too early to be seriously considering organizational structure, just a wild idea I had.

I have been an officer in a large guild and good at PVP didn't really cut it when the shit hit the fan.

I was the leader of a medium-to-large MMO organization once. Never again, I hope, unless I'm the best man for the job, in which case refusing to step up would be asinine. I'm not saying that to be obliquely humble or self-effacing, either.

There are far too many ifs, and that pains me. I haven't uttered a single word about this because I know I cannot and most likely will not be able to play this.
Otherwise...

Well, you never know. By late 2014, you will be able to build a PC that can at least run Star Citizen at medium settings for... $600, if you already have an OS, monitor, peripherals, etc.
 

Blaine

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I kinda see Drakron's point about the ubiquitous dickishness of "most people" in MMOs. I guess the cure for that is to get involved in a decent community in the game, which is what's being started here, no? I haven't yet had the pleasure of playing with any Codexers in any game yet, but I'm pretty confident there's a difference between attitudes on the forum and attitudes in the game space. At least I hope that's the case.

Most of the people (though by no means all) who post on the Star Citizen forums and use the chatroll are proles, and that's actually a pretty flattering way to describe them. I look forward to shooting these people alongside suitably arrogant and :obviously: comrades.

Anyway, I'm in. Modern Wing Commander gets my pussy wet. I'll be tossing a few coppers in RSI's direction in a day or three.


:thumbsup:
 

Krraloth

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What about managing skills? Surely you know that the best dogfighter could very well be a goat in all the other areas.

Maybe, but I'm a hopeless romantic. In practice, a triarchy might work better: Political leader by popular vote, rooty tooty point-and-shooty leader by single combat tournament, and Infinitron as the treasurer. :troll:

I vote for this.
It's good idea to have those three separate, as it frees the head of the people gravitating around the main areas of the gameplay and doesn't overwork too much the leaders.

It's actually far too early to be seriously considering organizational structure, just a wild idea I had.

That is true, but in my experience there is need of a good set of clear ideas about how the things will work.

I have been an officer in a large guild and good at PVP didn't really cut it when the shit hit the fan.

I was the leader of a medium-to-large MMO organization once. Never again, I hope, unless I'm the best man for the job, in which case refusing to step up would be asinine. I'm not saying that to be obliquely humble or self-effacing, either.

Awesome double obliquity at work here, no shit you were the leader.:troll:

There are far too many ifs, and that pains me. I haven't uttered a single word about this because I know I cannot and most likely will not be able to play this.
Otherwise...

Well, you never know. By late 2014, you will be able to build a PC that can at least run Star Citizen at medium settings for... $600, if you already have an OS, monitor, peripherals, etc.

Eh, I'm not the one to see things set in stone, but to be able to enjoy this game to the fullest, a certain amount of prerequisites are needed and those are in short supply. I would have to figure out what the fuck I want from my life before even attempting to aling the planets, so to speak.
But that is a bit too unrelated to the issue at hand.

P.S. What guild and where? Private is fine, I'm just curious now.
 
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So when exactly did this shit go from being a spiritual successor to WC series to an MMO milking cow? Glad I stayed away.

I can't blame ole Chris for wanting a pie of the business but promising those old games to promote an MMO is fucking dishonest so fuck him and his game.
 

Blaine

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So when exactly did this shit go from being a spiritual successor to WC series to an MMO milking cow? Glad I stayed away.

I can't blame ole Chris for wanting a pie of the business but promising those old games to promote an MMO is fucking dishonest so fuck him and his game.

Squadron 42 will be the same length as the 1990s Wing Commander games with a non-linear branching mission structure, motion capture, voice acting, and expansions a la Secret Missions. I don't know why you'd think Chris Roberts suddenly can't make a Wing Commander game, since he did so very successfully half a dozen times.

OH NO HE'S DOING MULTIPLAYER STUFF TOO OH NO OH FUCK I MEAN THE VAST MAJORITY OF ORIGINAL FANS ARE LOOKING FORWARD TO IT AND FULLY SUPPORT IT BUT THIS IS THE CODEX SO MULTIPLAYER = BAD OH NO OH FUCK IT'S GONNA BE SHIT EVERYTHING IS SHIT
 

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