Mangoose
Arcane
So is Fallout Tactics a better sequel than NV? Discuss.
Mangoose said:So is Fallout Tactics a better sequel than NV? Discuss.
Black said:Newsflash, console audience- games are about gameplay.
You guys are so binary.Mangoose said:So is Fallout Tactics a better sequel than NV? Discuss.
Here another question:
Would the overall quality of NV and thus the enjoyment/non-enjoyment you derive thereof change in any way if it were labelled a sequel to FO1/2 instead of a spin-off?
Aye, just what I saidTopher said:FO:NV isn't even in the same genre as FO so of course it's not a sequel ..
Shannow said:Aye, just what I saidTopher said:FO:NV isn't even in the same genre as FO so of course it's not a sequel ..
Back to binary again, I see. This is why I usually don't bother to try to educate you guys. Two posts later everything is forgotten anyway...Topher said:* I have a question as well. If somebody made a sequel to a FPS but it had nothing to do with the first game besides also being a FPS is it really a sequel simply because the gameplay is similar? Red Faction is what comes to mind here.
Shannow said:Back to binary again, I see. This is why I usually don't bother to try to educate you guys. Two posts later everything is forgotten anyway...Topher said:* I have a question as well. If somebody made a sequel to a FPS but it had nothing to do with the first game besides also being a FPS is it really a sequel simply because the gameplay is similar? Red Faction is what comes to mind here.
Topher said:Shannow said:Back to binary again, I see. This is why I usually don't bother to try to educate you guys. Two posts later everything is forgotten anyway...Topher said:* I have a question as well. If somebody made a sequel to a FPS but it had nothing to do with the first game besides also being a FPS is it really a sequel simply because the gameplay is similar? Red Faction is what comes to mind here.
What?
Unless you're Final Fantasy a "true" (tm) video game sequel requires in order of impotance:Shannow said:You guys are so binary.Mangoose said:So is Fallout Tactics a better sequel than NV? Discuss.
NV is no sequel but a spin-off because it completely changed the gameplay of FO1 and FO2.
Tactics is no sequel because it lacks many parts of the gameplay.
NV with the Tactics engine would [perhaps] have been a sequel. Maintaining and improving most aspects of the original games instead of completely changing or removing critical aspects.
Does this mean DA2, being a slasher-RPG hybrid, won't qualify as a "true" sequel to DA:O? Or does this case fall rather under the "unless you're Final Fantasy" category? Just curious.Shannow said:Unless you're Final Fantasy a "true" (tm) video game sequel requires in order of impotance:
1. Similar gameplay
And you just want to focus on points 2 and 3. Whenever it is pointed out that they are not enough (WoW/WC3 fulfills those) you switch into binary thinking and immediately come up with some strawman example that only fulfills point 1.
treave said:From a literary aspect Topher is somewhat correct. Something that chronologically follows and continues the main arc of the plot is the sequel. You could have Fallout: Super Pinball Mania Extreme released in early 1998 that expands upon the story of how the Vault Dweller travelled and finally founded Arroyo, and it would be a plot sequel to Fallout.
But bear in mind that a video game is not just plot - gameplay is its defining aspect. And genre of gameplay can vary more in a less subtle fashion than genre in films, books or music.
Let's say, for a highly drastic example, Nolan releases the third Batman movie exclusively as an audiobook. Would you still consider it a sequel? Well, plot-wise yes. But it's not a sequel to Batman the movie.
Similarly, Fallout 3 is not a sequel not only because it does not follow the plot, but because it fails as a sequel to Fallout the game. In that aspect, it is more of a successor to Oblivion as a game - mechanics-wise, it is a sequel to The Elder Scrolls, with Fallout's name and lore slapped on it. To determine that Fallout 3 is not a sequel but New Vegas is, just because of plot, is hardly fitting. .
DalekFlay said:treave said:From a literary aspect Topher is somewhat correct. Something that chronologically follows and continues the main arc of the plot is the sequel. You could have Fallout: Super Pinball Mania Extreme released in early 1998 that expands upon the story of how the Vault Dweller travelled and finally founded Arroyo, and it would be a plot sequel to Fallout.
But bear in mind that a video game is not just plot - gameplay is its defining aspect. And genre of gameplay can vary more in a less subtle fashion than genre in films, books or music.
Let's say, for a highly drastic example, Nolan releases the third Batman movie exclusively as an audiobook. Would you still consider it a sequel? Well, plot-wise yes. But it's not a sequel to Batman the movie.
Similarly, Fallout 3 is not a sequel not only because it does not follow the plot, but because it fails as a sequel to Fallout the game. In that aspect, it is more of a successor to Oblivion as a game - mechanics-wise, it is a sequel to The Elder Scrolls, with Fallout's name and lore slapped on it. To determine that Fallout 3 is not a sequel but New Vegas is, just because of plot, is hardly fitting. .
New Vegas has a lot of gameplay similarities as well though, on top of the obvious storyline continuations and thematic progression. Yes it's 3D and yes it's real-time, but the dialogue, quest structure and, much more so in New Vegas than Fallout 3, the world design is a lot like the original two games.
Maybe I'm just Mr. Open-Minded, but I look at it as much sillier to define a game based on the one thing it isn't (turn-based isometric) rather than all the things it is.
Turn-based isometric determines your combat strategy and party development , as is now you have the most lame implementation of a retarded tactical shooter.DalekFlay said:[
Maybe I'm just Mr. Open-Minded, but I look at it as much sillier to define a game based on the one thing it isn't (turn-based isometric) rather than all the things it is.
Not really. You seem to put an action game into the same genre as a non-action gameTopher said:You seem to be chalking up Fallouts gameplay as a one trick pony when combat is only a portion to be considered.
Since it's the same gameplay as before on the PC and everything else stays similar anyway, the question is moot. But lets say they actually changed to slasher gameplay: Would somebody who played DA:O and liked it get more of what he wants? Would he get something that's very close to what he expects? Would any of the points I established be considerably not met?Does this mean DA2, being a slasher-RPG hybrid, won't qualify as a "true" sequel to DA:O?
Shannow said:Since it's the same gameplay as before on the PC and everything else stays similar anyway, the question is moot.Does this mean DA2, being a slasher-RPG hybrid, won't qualify as a "true" sequel to DA:O?
OK, thanks for the clarification. And yes, I tend to agree that the supposed jump isn't as big as the FO->NV one.But lets say they actually changed to slasher gameplay, etc.
Crooked Bee said:Shannow said:Since it's the same gameplay as before on the PC and everything else stays similar anyway, the question is moot.Does this mean DA2, being a slasher-RPG hybrid, won't qualify as a "true" sequel to DA:O?
Oh I didn't know that, actually. So they've decided to change the gameplay for consoles but not for the PC? Trying to sit on both sides, eh?
treave said:Hm... agreed on the world setting and structure, but I disagree that turn-based isometric isn't important. Point is, it's not like the technology to make an FPS RPG wasn't there back in 1997. That Cain and co selected to use an isometric viewpoint, to me, says something about the overall design of the game that they desired.