Morgoth said:
Nonsense. Obsidian is a Western developer, so why would they suddenly want to create JRPG garbage?
Suddenly? Go play Knights of the Old Republic 2, or Neverwinter Nights 2 and tell me the change would seem "sudden". Both of them lack any of the "real" elements of a "western" RPG and are in essence, jRPGs, with a few skill checks, and some illusory or rather pointless choices. Those aren't enough to make them good RPGs. Heck, the only thing anyone can say that is a redeeming quality about either game (not so much Neverwinter Nights 2) is that they contained good characters and writing.
Breaking both down: you've got terribly easy combat, with little depth, and little to hold your interest, with the only motivation to get to more story; you've got next to no choices and consequences, as nothing major occurs because of my actions; and you have incredibly heavy linearity. That sounds just like a jRPG, sans Japanese culture injection. Now I love Avellone's writing in KOTOR2, and thought some of the characters were just marvelous. I also happen to find quite a few elements of Quest 64 to come together to make a very amusing dungeon crawl adventure. But that does not make me go out of my way to justify them as anything but linear killfests with incredibly minor choices.
It's my belief Obsidian is already making what amount to jRPG-style games, combat laden experiences where you merely kill to reach another cutscene, dialogue, or more plot. What's to stop them from doing more so on a less discerning audience that finds those type of games the best thing since sliced bread?
And Sega do also have branches in Europe and US.
Fair enough.
My guess it's either for design and/or tech reasons to go console-only.
I have to doubt that. Every game Obsidian has worked with has been developed for PC, or the poor-man's PC, the X-Box. Both have similar coding backgrounds, hence why so many X-Box games are ported to PC and vice versa. Not to mention PC is the field of expertise many of Obsidian's members had in their past before they went to work for their current employer. I think that rules out technical issues, unless they are incredibly adamant on specific technical specifications in the machines running the game, which would mean they are using some sort of experimental graphics/physics/AI engine most likely. And that isn't exactly a great priority in a good RPG. As for design reasons, why would you put a slower paced game with lots of dialogue on a console? You wouldn't. Hence why I'm a little worried about this one. I honestly expect an actioned up jRPG type of game. I'm assuming this based on the fact it's a thriller, and requires a linear plot in order to function properly, and that Obsidian, for all their talent, pedigree, and prestige, haven't really done jack shit.