turkishronin
Arcane
What are some old ideas for RPG systems that are forgotten today?
I stumbled upon this video the other day about some 80s Dragon Quest clone.
It had some interesting ideas.
1: There's no level, XP or equipment
2: Instead of HP you have the number of people following your party(here they happen to be soldiers you recruit)
3: Since there's no healing items, the only way to replenish your "HP" is to recruit ppl from random events with money
4: Sometimes you can class change enemies from different classes so they would join you(giving spare katana to a band of ninjas and they may join you), the only use of buying weapons is to recruit enemies really.
5: Your army(party) runs on provisions and if you run out of them they will desert
6: There's 12 classes of soldiers, they don't have any specific abilities, each one is weak against a certain class and strong against another.
Most of these sound like they were tried in Strategy genre but I haven't really seen many games these days implanting these ideas in a typical RPG
I stumbled upon this video the other day about some 80s Dragon Quest clone.
It had some interesting ideas.
1: There's no level, XP or equipment
2: Instead of HP you have the number of people following your party(here they happen to be soldiers you recruit)
3: Since there's no healing items, the only way to replenish your "HP" is to recruit ppl from random events with money
4: Sometimes you can class change enemies from different classes so they would join you(giving spare katana to a band of ninjas and they may join you), the only use of buying weapons is to recruit enemies really.
5: Your army(party) runs on provisions and if you run out of them they will desert
6: There's 12 classes of soldiers, they don't have any specific abilities, each one is weak against a certain class and strong against another.
Most of these sound like they were tried in Strategy genre but I haven't really seen many games these days implanting these ideas in a typical RPG