whitemithrandir
Erudite
- Joined
- Jul 15, 2004
- Messages
- 1,116
funkbutter said:The example from Planescape: Tournament where you must choose something to sacrafice is strait out of the final conflict in Baldur's Gate: SOA.
Planescape: Torment was made before Baldur's Gate: SOA.
You have to open a series of portal doors to retrieve a tear from each one. If I remember correctly there were 7 doors each named after the seven deadly sins and each required you to make a choice.
That's a BS choice. You can just sacrifice your stats and won't feel much of a difference, and you make it up anyway by gaining upgrades from aligning the tears. The sacrifices in Ps:T at the pillar were of a much more serious degree.
One of them told you a story and asked how you would react in the situation given and depending upon how you answered, your alignment was modified, you gained stat boosts, or lost stats. Another one had a Genie gaurding it. The genie had a sword with him that was, *rediculously* powerfull. The only way the genie could be freed was if someone offered him the sword as a gift, allowing him to unlock the bracers that bound him to the mortal plane. You had to have the bracers to open the door to get the tear. You could either give him the sword, freeing him, and he would give you his bracers but you would lose the sword, or you could pop him with it, loot the bracers from his dead etheral body, and open the door. Depending on what you did your alignment was modified. There was another door involving sacrafice of either yourself (Stats) or a friend - friend died and couldn't be resurrected... Yada yada yada, I loved that game.
BG2 was a good RPG, no doubt.