Ugh. Do not.
FeelTheRads said:Also, NWN and tactics...
NWN 2 OC is far better than NWN1 OC, certainly. But "in every conceivable way"? No. You can't just ignore the engine.Silellak said:NWN2 OC is to NWN1 OC as BG2 is to BG1. Both are far superior to their predecessors in pretty much every conceivable way.
In addition to that there are many small things like shapeshifting that are handled worse in NWN 2.Shannow said:And yes, NWN was ugly whereas NWN2 ist ok, graphicwise. But personally, I rate performance and ease of use much higher than graphics. NWN2 performed like a piece of crap on a higher end system and the UI and camera are simply terrible. Whereas NWN performed ok on a then mid range system (and performs fantastically on current systems) and the camera only had to be handled once in a while. The UI didn't have the nice Fast Cast and Abilities slots but at least it didn't react laggy/sluggishly. Party is great in D&D games, if the rest of the gameplay can keep up. And plainly, in NWN2 it can't, IMHO. No TB is bad, no auto-pause is worse and coupled with the UI and camera problems it just sucks elephant balls.
Major_Boobage said:Volourn said:No. NWN had more tatics in it spinky finger than BG did in the netire 1 billion hours of empty space. R00fles!
Hey Volourn, your brain called. It said that you should shut the fuck up.
Volourn said:WTF? Am I on the Codex? I'M SICK AND TIRED OF HAPPY HAPPY LAND WHEREVER GETS ALONG AND ALL OPINIONS EVEN RETARDED ONES ARE CONSIDERED ACCEPTABLE! Fuck that shit.
FFS Why are people retarded?
You can have small two man parties or large 8-10 man parties. FFS Why are people retarded?
Only DO isn't pausible in the "with pause"-sense.Wyrmlord said:In before "You can't have a tactical pausable real-time game, unless it is Warhammer: Dark Omen."
And in after nomask's "There are no tactics in RPGs, fools."
octavius said:Matt7895 said:Volourn said:" for BG1, it was fucking awful."
No.
Yes.
Running around empty maps hacking up mobs with a god-awful combat system? It was fucking AWFUL.
Isn't that what's called open ended and non-linear game play?
You don't *have* to explore all the "empty" maps, you know.
And sure, the combat system could be better, but it's still infinitely better than NWN non-tactical ass-view.
Wyrmlord said:In before "You can't have a tactical pausable real-time game, unless it is Warhammer: Dark Omen."
Welcome to Codexia.Biges said:Please, people, keep the discussion civil, no need to personal attacks, let's just accept everyone has a different gaming preferences
Matt7895 said:octavius said:Matt7895 said:Volourn said:" for BG1, it was fucking awful."
No.
Yes.
Running around empty maps hacking up mobs with a god-awful combat system? It was fucking AWFUL.
Isn't that what's called open ended and non-linear game play?
You're talking about BG, a game which has NO alternate paths, NO different endings and NO choices and consequences in regards to the plot. It is the most linear 'RPG' Bioware have ever made.
Have you actually *played* Baldur's Gate?
Alternate paths: except for Cloakwood and the city of BG itself you can do the maps in any order you want.
Different endings: An "evil" ending would have been nice. The biggest weakness of the game is that it strongly favours "good" persons (lower prices and more XP).
Coices and consequences: The way you treat the recuitable NPCs involve lots of C&C and so does how you treat other NPCs, like the merchant and the druids in Cloakwood.
Killing innocents will also have severe consrquences as you will be hounded by the Flaming Fist.
You don't *have* to explore all the "empty" maps, you know.
You have to explore a lot of them just to finish the game. And to do that you have to spend a long time hacking and slashing.
No, you don't. Most encounter can be avoided by scouting the maps.
And sure, the combat system could be better, but it's still infinitely better than NWN non-tactical ass-view.
At least in NWN you are scoring hits and aren't dying every two seconds.
RPG combat, as it now exists in practice, is not interesting to intelligent veteran players except on rare occasions that have little to do with the combat systems themselves. I liked Wizardry 8, because I was allowed to actually think about what to do in the game, there was no hand-holding, no stupid dialogue systems where answers were ready-made and everything painfully obvious. But I didn't play very far, because the combat simply bored me to tears, even though I played an Iron Man game and it was my first attempt at a Wizardry play-through. To tell the truth, I'm getting sick of games in general. That may be for some mysterious reason (such as the fact that intelligent books, the Classics and such, are about a billion times better than any game, as is good music), or it may be because there just aren't any really good games yet.Wyrmlord said:In before "You can't have a tactical pausable real-time game, unless it is Warhammer: Dark Omen."
And in after nomask's "There are no tactics in RPGs, fools."
I am not disagreeing with the statement I wrote; rather pointing out how this discussion has played out so many times before.FeelTheRads said:Wyrmlord said:In before "You can't have a tactical pausable real-time game, unless it is Warhammer: Dark Omen."
Yeah, so NWN1 has tactics too, eh? Was pretty funny when you said it about NWN2, but this is gold coming from one who considers there is no tactic in an RPG with one controllable character.
Volourn said:"Please, people, keep the discussion civil, no need to personal attacks, let's just accept everyone has a different gaming preferences"
WTF? Am I on the Codex? I'M SICK AND TIRED OF HAPPY HAPPY LAND WHEREVER GETS ALONG AND ALL OPINIONS EVEN RETARDED ONES ARE CONSIDERED ACCEPTABLE! Fuck that shit.
My opinion si the right one, and if you fuckin;' disagre youa re fuckin' wrong, and I will fuckin' tell you in the CODEXIAN WAY.. not the happy happy land way. FUCK THAT!