Maia
Novice
- Joined
- Dec 16, 2005
- Messages
- 64
skyway said:@Shannow:
probably one thing that will balance this somewhat is giving secondary party members penalties in dialogues to their dialogue skills. like NPCs won't treat them all too seriously because none of them is a leader of the party (for example)
Please, no. Something like that would be appropriate for companions provided by the game, who join on short notice and have their own "personalities". There the leadership issues would be on the forefront. But a player-created party could be assumed to have been together for a long time and being more egalitarian and used to working in concert.
as SC pointed it out - I will be able to create 4 characters which if treated like 1 will have ideal dialogue skills.
Not unless you pump all their Cha to the skies. Don't forget that the skill checks are significantly modified by the attributes, so to have an "ideal" score one needs not only to pump the skill to the max, but also the attribute and to equip respective enhancing items. So, if they set the check thresholds high enough, then creating a party that succeeds at all checks should be a challenge / impossible.
Also, I very much hope that what skill one uses to "win" the dialog would also affect the outcome, at least sometimes. Or maybe even have long-ranging consequences? So that choice of a skill to use would be more important than the simple pass/fail.
I really like the dialog system as described by Davis. It would provide a rough characterization through gameplay of every member of a player-created party. No longer will they be simple meat-shields, but would, according to one's gamestyle surreptitiously evolve into something.
The only thing that worries me is that this expansion is very much a hack-and-slash one, but no official module so far had really engrossing, entertaining combat. Will there be formations? Will they fix "Quicken"? Will they implement the more tactical spells, such as "Contingency", etc? Will the enemies finally have a decent AI? Etc.