Voss said:
You mean the completely fucking broken duskblade? Well, your credibility just went to straight to hell.
Explain why it's broken. Being able to do a few extra dice of damage at the cost of HP and having a decent AC because you can wear armor? You're right, that's totally broken! What was I thinking, trying to wear armor and use about 3 arcane spells, of all things! Please. A rogue can do more damage than one. And let's not forget the amount of abilities you need to be a decent Duskblade. Strength to hit, possibly a Dex for better AC, Intelligence for spells, Con for concentration and HP, of course. The other two you might be able to not have decent scores in. Except Charisma, if you want to be able to Use Magic Device better.
And I'm sorry, but I'd like Prestige Classes to be just a LITTLE bit more powerful than a character of equal level. For God's sake, they have pre-reqs that can be just downright rediculous. Weapon Master, for example. Whirlwind Attack. I can understand that, okay? But Intimidate? What?! That's not even a class skill for Fighters. And what, are Weapon Masters so good at fighting they are intimidating or what? Although, to agree with you somewhat, sometimes they feel like hefty pre-reqs are grounds for a super wrong PrC... but that's rarely.
And I like my Prestige Classes to actually be able to do some useful things. The problem with lots of prestige classes is that they're way too focused. Green Star Adept? What? I mean, I'm not saying not doing damage sucks, but some of them are just stupid. Allow me to give the example Wild Mage. So it permanently lowers your caster level by 3, right? They get a couple other things, but this is the main thing. You roll a 1d6, and you add that to your caster level. On average, you'll get equal to normal, or +1. And then sometimes you'll get lower or higher. I really don't see the reason for this, unless you just really want to do that concept.
I'm not saying all the prestige classes are stupid. I'm just saying a lot of them are. Some of their concepts are stupid, and some of the abilities are just stupid.
Spazmo said:
Ah, yes, you're right. It's in 3.5E that they fixed flurry so it gives you additional additional attacks and competes better with the TWF feat chain.
You can still two-weapon fight and flurry, still. It's in the official FAQ. And there's nothing to stop you from two-"weapon" fighting with your bare hands. Quite cool, actually. But yeah, basically Flurry is to allow Monks to compete with Fighters in their number of attacks at the same level.