- Joined
- May 29, 2010
- Messages
- 35,859
Professional Troll Jim Sterling is just getting your guard down so he can slide the knife in more easily.First Jimpressions of New Vegas: As far as I am concerned, Alpha Protocol never happened now. Slate's clean.
I'm not so sure about "lulsy humor." Here's a demonstration of Passing the Buck:Clockwork Knight said:I figured when people said "Beth won't let them" they're referring to things like epic soundtrack, lulsy humour, player ego-stroking - things their fanbase likes.
Avellone, years ago:
Avellone last August:GB: Looking back, is there anything about the development of Fallout 2 that you would have liked to change? Was any content removed due to cost or time constraints that you would have liked to see implemented?
Chris: Less in-jokes, it's a pretty immature way to design a game (it's a design directive here at Obsidian that we don't do in-jokes or cultural references).
Sawyer in September:The Wild Wasteland trait, what it'll do is, it'll actually open brand new encounters across the wasteland. It's solely an optional thing that if you want to choose it, you can actually have these special encounters that have references to pop culture, other game references. That's something our project director Josh Sawyer felt very strongly about, so when we put it in the game, people that encountered it at the studio are pretty excited about it.
GN AU: Yeah – Wild Wasteland. What's the deal with that perk?
Josh Sawyer: Okay, so basically – the Fallout franchise has, in its past, had a lot of goofy humour in it – and people seem really polarized by it. Some people were like, 'Ah – I love it! Put more Monty Python reverences in it!' and some people were like 'I can't stand it—it really irritates me in every way, shape and form.' I generally do not like the pop-culture references.
IGN AU: No kidding. Why not?
Josh Sawyer: I dunno – it just kind of pulls me out of the world. And a lot of times it just seems kind of cheesy and goofy. I mean, I kind of appreciate it in a 'ha ha ha –fine' kind of way, but once it starts to go overboard and the world is full of it, it just starts to irritate me I guess.
In any case, a lot of our designers wanted to put that stuff in there and I'd be saying 'no, no, no, don't do it.' Eventually we thought, you know, there's probably an easy way to do this, which is a perk that basically says 'I wanna see all the goofy shit.' So we have Wild Wasteland. You opt into it at the beginning and then you get to see all the goofy crap.