Severian Silk
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This game could be an AoD killer.
We are now going to direct our focus to the two worlds of ultima games!
I recommend using Nuvie if you plan on playing Ultima 6. There's aren't many problems and some people might even like some issues.
nuvie.sf.net said:Nuvie is currently in the early stages of development. There are still many aspects of the original game engine that need to be figured out. If you have any info on the internal workings of the game engine or any of its data files please let us know.
U6 progress said:We could rip the best sfx from the various U6 versions (including FM-TOWNS, SNES, and C64?) to create
a Nuvie soundpack.
Nuvie: Progress on Martian Dreams Support
Kenneth Kully April 30, 2014 Ultima Fan Projects
If you’ve been following the Nuvie changelog at all, you may have noticed these recent changes listed therein:
* Added sprite_move_to_front() lua function to bring a sprite to the front of the display stack.
* Added fireworks to the origin fx intro sequence.
* Started on the MD intro sequence.
* Added new intro_common.lua script for common cutscene functions.
* Added MD font to the cutscene class.
These are, admittedly, small steps; it will likely be some time before Martian Dreams is fully playable in Nuvie. But Eric and his team have now embarked upon the path to supporting it.
I'll be sure to try this stuff if it comes out. I have not played MD/Savage Empire before, though. I understood they were not SO good games; but it would not surprise me if they anyway were better than the stuff that comes out nowadays.
I'll be sure to try this stuff if it comes out. I have not played MD/Savage Empire before, though. I understood they were not SO good games; but it would not surprise me if they anyway were better than the stuff that comes out nowadays.
Understood from who? CRPGAddict?
Nuvie: Work on Savage Empire and Martian Dreams Support Continues
Kenneth Kully May 14, 2014 Ultima Fan Projects
There is, as per usual, no news on the Nuvie website itself to tell of the most recent developments Eric and the team have made with the engine. Fortunately, the project changelog— which has been updated a few times over the last several days — has several exciting things to report:
2014-05-11 Eric Fry r1943
* Added MD main menu
* Added SOS flash to MD intro sequence
2014-05-09 Eric Fry r1942
* Fixed sprite clipping on the “Abount The Savage Empire” menu item
* Fixed fade logic on about SE menu item.
* Fade out when quitting from SE start menu.
2014-05-06 Eric Fry r1941
* Added music_stop() script function
* Added lzc file support to the image_load() script function
* More work on MD intro sequence
What’s interesting here is that it demonstrates that support for both Savage Empire and Martian Dreams is being worked on. Support for both is at a very early stage, of course, and it will still be some time before either is playable to completion in the engine.
But the wait will be worth it; who wouldn’t be excited by the prospect of playing either game sans interface?
Nuvie: Martian Dreams Introduction, Lab Sequence Progress
Kenneth Kully May 22, 2014 Ultima Fan Projects
If you follow the Nuvie changelog, you’ll have noticed that over the last few days, Eric and his team have logged several bits of progress concerning getting Martian Dreams working in the engine:
2014-05-21 Eric Fry r1945
* Work on present day lab sequence for MD.
2014-05-18 Eric Fry r1944
* Added text_load() script function to load MD intro text
* Added sprite.text_align_centre boolean to allow for centred / wrapped
text in the MD intros
* Tightened up the timings on the first MD intro sequence.
* Started work on the MD “Run Introduction” sequence.
* Added Font::getCharHeight() method.
Here’s hoping that in the not-too-distant future, we’ll all get the chance to play through, at minimum, the opening sequence of the game using all the awesome updates that Nuvie brings to its engine.
Nuvie: Martian Dreams Lab Sequence Finished (Mostly)
Kenneth Kully June 9, 2014 Ultima Fan Projects
More exciting news from the Nuvie changelog:
2014-06-01 Eric Fry r1947
* More work on 1895 lab sequence. It is complete now. I just need to fix the timings.
2014-05-31 Eric Fry r1946
* Work on 1895 lab sequence for MD.
Eric seems to be making good progress here. Excellent!
Nuvie: Lots More Work on Martian Dreams Support
Kenneth Kully July 14, 2014 Ultima Fan Projects
Eric Fry has been hard at work on Nuvie over the last couple of weeks, as evidenced by the number of updates he has made to the project’s changelog:
2014-07-09 Eric Fry r1954
* More work on MD end sequence.
* Moved about_martian_dreams() function into common code so it can be
called from both intro and ending logic sequences.
2014-07-08 Eric Fry r1953
* Started work on MD end sequence.
* Tweaked timings for MD ‘Run Introduction’ sequence
* Added more actor stats to MD create player.
2014-06-28 Eric Fry r1952
* Added patch from Yorick Hardy. This removes the use of modulo random
logic from FadeEffect::pixelated_fade_core() this should give better
randomness on systems with a bad rand() implmentation.
* Hide console when transitioning from main menu to game window.
* Removed console error from NuvieFileList.
* Added ConsoleAddWarning() this prints to the console but doesn’t force
the console to be displayed if it is hidden.
2014-06-25 Eric Fry r1951
* Added About Martian Dreams ‘Credits’ sequence.
* Fixed bug in text_load() script function.
* Added sub index to image_load() script function.
* Trim whitespace from player name in MD character creation sequence.
* Tweaked Freud logic to have him write more often.
2014-06-24 Eric Fry r1950
* Added writing and blinking animation to character creation sequence.
2014-06-18 Eric Fry r1949
* Added player name input logic the to MD character creation sequence.
* Added new sprite.text_width getter method. This returns the width
of the sprite’s text field in pixels.
2014-06-16 Eric Fry r1948
* Work on MD character creation logic.
There’s a fair bit to ferret out of these updates, and most of it pertains to adding support forMartian Dreams to the engine. The character creation sequence is being worked on, the credits sequence has been added, and the endgame sequence is the current focus of Eric’s attentions. As well, he has been making a number of “behind the scenes” changes to the engine, and a patch has even been introduced to correct its handling of random numbers.
It’s great progress. Now if only he would post a couple new screenshots of the working parts ofMartian Dreams running in Nuvie; the image above is quite dated, and likely doesn’t represent the current appearance of the game in the engine.
Nuvie: New Batch of Martian Dreams Screenshots
Kenneth Kully July 15, 2014 Ultima Fan Projects
In response to my comment at the end of yesterday’s Nuvie-related news, Eric Fry sent along a few screenshots demonstrating the engine’s current support for Martian Dreams.
As you can see, things are progressing quite well indeed. Some Nuvie-specific features, such as the interface-free gameplay view and the Ultima 7-style conversation interface (with the pixelated dithering that I still find so aesthetically pleasing), are also supported. Which, I suppose, you’d expect them to be, but it’s still nice to see confirmation of that even at this relatively early stage.