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No Rest For The Wicked - Isometric Action RPG with Unprecedented Verticality from The Maker of Ori Games - now on Early Access

Sibelius

Novice
Joined
Oct 5, 2023
Messages
69
Yeah, there's better ways to do a Soulslike than to make a dodge simulator. :/
To be fair, there is a fair bit of blocking in the boss fight as well and the finishing move is a parry. Seems like there will be the usual options.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,394
Location
Hyperborea
This perspective usually lets you judge spacing and angle of attack pretty accurately, no need for i-frame maneuvers, but they're putting that shit in side-scrollers too, where judging is even easier. I don't see the point. Monkeys see, so monkeys do I guess
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,505
Theres nothing tactical about animation driven gameplay in souls games it's arcadey (semi) opportunistic /braindead.

They just want to score grimdark points with diablo referencing when it's some drooling numale art direction lol.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,505
... animation driven gameplay ...
Respect. You are using good mushrooms.

It's a thing look it up. Just like it's a thing this can't be aimed at "discerning consumers" with "tactical affinity" .
This stuff is straight up worse than Shadow over Mystara (and it's in "RPG discussion").

Hell, you have SDG defending Elden Ring gameplay loop & design.
 
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toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,112
... animation driven gameplay ...
Respect. You are using good mushrooms.

It's a thing look it up. Just like it's a thing this can't be aimed at "discerning consumers" with "tactical affinity" .
This stuff is straight up worse than Shadow over Mystara (and it's in "RPG discussion").

Hell, you have SDG defending Elden Ring gameplay loop & design.
You have no idea what you're talking about? :)
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,112
I think this looks great. Slower tactical combat is the right decision.

aka. consoomerism
Dumb take. Arcade-y combat can be deliberate and tactical, doesn't have to be braindead. Git gud.
YEAH RIGHT, you smartened guys should team up and set up a kool aid stand, just keep it out of RPG discussion. :lol:
You are one more step closer to "I was only pretending to be retarded" meme.

Stay the course and you'll reach it in no time.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,505



practically reddit tier takes ITT, with dev cajoling consoomers. Imagine falling for this button-awesome tier shit.
 

Spike

Educated
Joined
Apr 6, 2023
Messages
625



practically reddit tier takes ITT, with dev cajoling consoomers. Imagine falling for this button-awesome tier shit.

You can copepost all you want. You don't have to like this kind of game but to call people who do consoomers or whatever is...bizarre.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,505
Yeah right,and liking certain popular barrel-roll-diving action genre so much you fancy it's whatever tactical and RPG is not bizarre at all. And how many titles of said genre consoomed in last 5-10 years and still can't get enough (dude even explicitly expresses xD ) is not bizarre at all.
 
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The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,236
Location
SERPGIA
Unless infected with WOKE prior to release, this has potential to be masterpiece. We'll see, we'll see...

I dig art style, I dig look of characters and world so far, gameplay is still mystery. I have 0 problems it being actiony if it's good action

There's big demonstration of game by Devs on 1st of March. That's soon
 

samoilaaa

Educated
Joined
Nov 24, 2020
Messages
83
Unless infected with WOKE prior to release, this has potential to be masterpiece. We'll see, we'll see...

I dig art style, I dig look of characters and world so far, gameplay is still mystery. I have 0 problems it being actiony if it's good action

There's big demonstration of game by Devs on 1st of March. That's soon
Its sad that we live in such times that when we see a good looking game we have to wait and see how woke it is
 

Vulpes

Scholar
Joined
Oct 12, 2018
Messages
186
From Moon Studios, the award-winning developers of Ori and the Blind Forest and Ori and the Will of the Wisps comes No Rest for the Wicked, a visceral, precision Action RPG set to reinvent the genre.
What's supposed to be so innovative about it? All I've seen so far paints this as another by-the-books Soulslop where your only decision is whether to play as a warrior with a two-handed weapon or warrior with a one-hander and shield. Are there any immersive sim elements I might have missed? Will it try to combine Soulslike combat with abilities and skill trees normally associated with top-down ARPGs (Titan Quest, Torchlight, Grim Dawn, Sacred, etc.)?
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,561
Location
Grand Chien
Yeah I'm not convinced this is going to be anything revolutionary based on what we've seen so far but who knows
 

Sibelius

Novice
Joined
Oct 5, 2023
Messages
69
From Moon Studios, the award-winning developers of Ori and the Blind Forest and Ori and the Will of the Wisps comes No Rest for the Wicked, a visceral, precision Action RPG set to reinvent the genre.
What's supposed to be so innovative about it? All I've seen so far paints this as another by-the-books Soulslop where your only decision is whether to play as a warrior with a two-handed weapon or warrior with a one-hander and shield. Are there any immersive sim elements I might have missed? Will it try to combine Soulslike combat with abilities and skill trees normally associated with top-down ARPGs (Titan Quest, Torchlight, Grim Dawn, Sacred, etc.)?
Not many isometric souls style games on the market. If this includes all or most of the Souls sub-genre staples it will be almost completely unique. If it has well crafted combat encounters and doesn't descend into swarms of enemies, AOE spinning attacks and maximum visual clutter, it will be easy to distinguish it from Diablo, POE or Grim Dawn. People calling it a rolling simulator weren't paying attention, there is plenty of blocking and parrying in the footage (and it looks like there is a true dodge and a double tap roll dodge). I must say I would rather they keep skills as weapon type or special weapon specific, like a true Souls game rather than having a Diabloesque skill bar. Looking at the HUD in the first IGN video on page 1, it looks like a standard souls D-PAD display with weapons and consumables, so I'm going to guess that there won't be selectable abilities.

I am optimistic about this, my only issue is the art direction is a bit cartoonish with an overly colourful palette for my taste (and for a Souls inspired game I guess). Nothing a good reshade can't fix.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,128
I guess I'm an outlier but I'm hoping for a thoughtful setting with dark atmosphere and some decent-ish combat and exploration.

If I'm being super optimistic I might even hope for good writing.
 

destinae vomitus

Educated
Joined
Apr 25, 2021
Messages
105
Some of the scant bits of dialogue in Ori 2 were what I'd call sharply written and the story itself in both games was "fine for what it is" (mostly carried by the presentation), but who knows how they'll fare tackling something less minimalistic and whimsical.

There's this "easter egg" on the game's website you can see if you click on O, R and the red gem in the middle of the logo, which to me suggests it at least won't be a perfunctory effort.
TBj1xfH.jpeg
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,387
Ori games were great, obviously a lot of love put into them. Judging by that IGN interview, how excited and proud the devs sound, this one will be no different. And fully fledged coop from start to finish? Sounds great
 

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,380
From Moon Studios, the award-winning developers of Ori and the Blind Forest and Ori and the Will of the Wisps comes No Rest for the Wicked, a visceral, precision Action RPG set to reinvent the genre.
What's supposed to be so innovative about it? All I've seen so far paints this as another by-the-books Soulslop where your only decision is whether to play as a warrior with a two-handed weapon or warrior with a one-hander and shield. Are there any immersive sim elements I might have missed? Will it try to combine Soulslike combat with abilities and skill trees normally associated with top-down ARPGs (Titan Quest, Torchlight, Grim Dawn, Sacred, etc.)?

i thought the same, but then i remembered, i wouldn't have given the Ori games a chance either purely based on gameplay videos (i'm not a big fan of metroid likes and it's not like Moon Studios invented a new kind of the wheel here), yet they are magnificent.
 

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