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Interview NMA Fallout developer profiles: Puuk

the_dagon

Educated
Joined
Feb 20, 2004
Messages
71
Location
Sol/Earth/Europe/France
timer pre/post patch

As I remember :


in fallout 1:
Pre-patch : timer was ON
AFTER patch : timer was COMPLETELY REMOVED

I think it was a good idea. Many CRPGs say "you must hurry to...", but don't have a timer. So if you play all the side-quests (and that's cool to do that), you loose... and it's just no fun to have to restart the game after a while.

just my two cents...
 

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