ZeniBot
Cipher
No, that's how the Argonians fish, the Nord just yell at the fish.Excidium said:That's how nord fish.zeitgeist said:Fun swimming-related fact #2: to fish, you just swim underwater and pick the fish like mushrooms.
No, that's how the Argonians fish, the Nord just yell at the fish.Excidium said:That's how nord fish.zeitgeist said:Fun swimming-related fact #2: to fish, you just swim underwater and pick the fish like mushrooms.
Trash said:That last video is one of a retard failing at everything and constantly restarting. Seriously, what made the moron share this much fail? He can't even pick a single lock without spending nearly half an hour on it. Instead of doing something, like, interesting. Fucking hell, I hate gamers like that.
zeitgeist said:Also, here's a fun fact: apparently at least some enemies can't follow you into water at all. For example wolves and the human guards in the first village. You can just park your character a few feet away from the river bank, and they'll stand there and growl or shout insults at you forever.
Stinger said:Ok the environment in that screenshot looks exactly like Cyrodiil with maybe the shrubs from FNV. Not seeing any significant graphical improvement there whatsoever.
M'aiq looks better than the Oblivion Khajits though I guess.
abnaxus said:
sea said:Broken game is broken. The player undergoes a trial to become a mercenary, where he has to duel another merc. Player uses a dragon shout on the merc, which hits a random NPC passing by behind him as well. Suddenly, the player is being attacked by like 5 guards, all while the merc is going "woah, good job, you have some promise". Then the merc's scripted sequence ends and he starts beating on the player as well about 20 seconds later. This kind of shit was kind of understandable back in the Morrowind days, tolerable in Oblivion, hilarious in Fallout 3... now it's just sad. If Bethesda claim to have improved their AI or scripting at all in the last decade, it's a fucking lie.
Real fucking great there. Kinda begs the question what the point of having like 5 merchants per city is if they all sell the same goddamn items.
Not sure if there's going to be as much of a lack of static content as in Oblivion or not. I didn't watch the whole 3 hours but I skipped around in it a bit and the dude didn't do a hell of a lot of dungeon delving. Fallout 3 was marginally better in that regard than Oblivion, so if they keep inclining past Fallout 3 that'd be nice.Xi said:The lack of static content makes the world feel fake. There's just no reason to look under a rock, or in a crevice, if there's not going to be the possibility of finding a unqiue item at some point.
Can't forget where he had to try and brawl that woman and his NPC follower kept running in to smack her down with an axe, kill her and fail the quest. Durp.sea said:Broken game is broken. The player undergoes a trial to become a mercenary, where he has to duel another merc. Player uses a dragon shout on the merc, which hits a random NPC passing by behind him as well. Suddenly, the player is being attacked by like 5 guards, all while the merc is going "woah, good job, you have some promise". Then the merc's scripted sequence ends and he starts beating on the player as well about 20 seconds later. This kind of shit was kind of understandable back in the Morrowind days, tolerable in Oblivion, hilarious in Fallout 3... now it's just sad. If Bethesda claim to have improved their AI or scripting at all in the last decade, it's a fucking lie.
ZeniBot said:Real fucking great there. Kinda begs the question what the point of having like 5 merchants per city is if they all sell the same goddamn items.
Morrowind did similar things, basically its either for 2 reasons, 1. To fuel crafting/alchemy resources and 2. A means for players to sell loot. Other than that, the merchants are totally useless. Its just in Morrowind they'd reward you for looking for that particular merchant because it'd have some rares chucked in for good measure that were harder to find than other items, whereas in Oblivion it was pretty much everyone stocked the same shit because the game scaled.
For some reason Fallout 3 did this a bit better (though is offset by the ridiculous weight system)- with the exception of Megaton (which again was just a fucking loot sink). The merchants in Beths games are just an excuse to sell loot and provide a repeatable exploit for fueling the player's spending. Thing is that Quests already gave you more than enough money-- so its pretty pointless really to reward looting like that.
Mastermind said:ZeniBot said:Real fucking great there. Kinda begs the question what the point of having like 5 merchants per city is if they all sell the same goddamn items.
Morrowind did similar things, basically its either for 2 reasons, 1. To fuel crafting/alchemy resources and 2. A means for players to sell loot. Other than that, the merchants are totally useless. Its just in Morrowind they'd reward you for looking for that particular merchant because it'd have some rares chucked in for good measure that were harder to find than other items, whereas in Oblivion it was pretty much everyone stocked the same shit because the game scaled.
For some reason Fallout 3 did this a bit better (though is offset by the ridiculous weight system)- with the exception of Megaton (which again was just a fucking loot sink). The merchants in Beths games are just an excuse to sell loot and provide a repeatable exploit for fueling the player's spending. Thing is that Quests already gave you more than enough money-- so its pretty pointless really to reward looting like that.
Fallout 3 had the same weight system as Fallout. And Oblivion stores had unique items too.
Jaesun said:Trash said:That last video is one of a retard failing at everything and constantly restarting. Seriously, what made the moron share this much fail? He can't even pick a single lock without spending nearly half an hour on it. Instead of doing something, like, interesting. Fucking hell, I hate gamers like that.
But that is Bethesda's target audience.
sea said:There's some church/temple/whatever. The player runs in, looks around for 5 seconds, then opens the unlocked door into the crypt. Within a few seconds the player is being attacked by hostile, animate skeleton warriors wielding "ancient" swords in what is apparently a well-maintained, well-lit burial chamber.
Clockwork Knight said:Reminds me of the girl that was confused because equipping Hide Armor didn't make her armor disappear. Todd admitted it was their fault, and not hers.
I can already see him scolding the rest of the team for making it possible to fail at lockpicking.
Clockwork Knight said:Reminds me of the girl that was confused because equipping Hide Armor didn't make her armor disappear. Todd admitted it was their fault, and not hers.
sgc_meltdown said:Clockwork Knight said:Reminds me of the girl that was confused because equipping Hide Armor didn't make her armor disappear. Todd admitted it was their fault, and not hers.
I had a high school classmate who cast mass turn undead with his necromancer army once in a homm3 hotseat game
after our laughter he explained he thought the spell description saying it damaged undead meant it would hurt the live castle opponent troops since his skeletons and stuffies were 'dead' things, not 'un-dead'
oh english language
Spectacle said:After playing Battlefield 3 on high all I can say about Skyrim's graphics is that it looks crap. If you can't compete on photorealistic visuals because you're tied down by 10 year old console technology you should go for stylized graphics instead.