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New Silent Hill Announced

Zombra

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At last, they're announcing "SILENT HILL f", the official porn spinoff of Silent Hill.
 

ADL

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Silent Hill 2 remake feels like sacrilige but another film directed by the guy who did the first one and assuming Ascension is Project Sakura, this is the first time I've felt remotely positive about the IP since 2005.
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WCCFsilenthillsakurademo1-1100x619.jpg
 
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blessedCoffee

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Strap Yourselves In


Seems there will be a Remake of Silent Hill 2, a trailer to Return to Silent Hill movie and a new game titled Silent Hill: Ascension. PlayStation and Steam appear in the tags so we can say that at least those will be the platforms for the projects.

Please movie, don't suck balls.

The first Silent Hill was enjoyable, but I must admit I don't set the bar very high when video game adaptations are concerned.

Why "Ascension"?? It's a spin-off, like SH: The Room?
 

Drakortha

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If I never see the words remake or remaster again, it'll be too soon. Fuck this gay earth.

remake and remaster are boomer words. It's "re-imagining" now.

It's how they get away with being unfaithful to the source material and the players just eat it up. Look at Resident Evil 2 remake as an example. The real fans wanted fixed camera and tank controls in a similar vein as RE1 Remake. Instead we got a 3rd person action shooter with survival horror elements with much of the original soul ripped out of it.

If you pointed this out on Forums or Reddit or wherever, you had to brace yourself for a torrent of replies saying "It's a REIMAGINING, It's not a REMAKE, you old boomer! tank controls and fixed camera is boomer gameplay, you're old, fuck you." These fucktards were never real RE fans, they are RE4 fans first and foremost. Which is who Capcom was catering to when they ripped out the entire RE2 intro segment gameplay and replaced it with Leon in his iconic RE4 leather jacket.
 
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Machocruz

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I love this. It's where I can see the beginning of the decline too. Of course it's not completely true, we do get the very rare gem (in the survival horror genre we got Darkwood :obviously:), but I also love it because it disqualifies all Silent Hill after SH1, the only relatively good one :smug:
More or less it was around the early 2000s where things peaked, the apotheosis of which being the original Deus Ex (imo). Of course there have been good things since then, but games have not gotten better than and arguably have not matched that era. And what we have now that we didn't have so much back then is the combination of utter bloat ( in every dimension), shallow time wasting skinner box busywork, masturbatory open-world arms race, re-imaginings/remakes/remasters that miss or betray the point, hand holding features that even lobotomy patients would think are a bit much, and generally non-challenging play seen in game design today*.

Imagine if in 2001 we didn't get Wizardry 8, but an eighth Wiz game called "WIZARDRY" and it was a single character, open-world action game with 'detective vision', enemy tagging, "codexes" of extensive "lore", picking up trash to craft more trash, no base attributes, skill "trees", objectives on screen at all times, mini map/quest compass, points of interest, smartphone style text and icons no matter the theme/era/setting, 100 rainbow flags to collect, manginas, dikes, trannies, etc. Modern mainstream gaming in a nutshell.

*Darkwood has none of this, btw :smug:
 
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Parsifarka

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I'm very thankful it's a remake of the mediocre second game and not of the wonderful original, otherwise I would have cared and felt increasingly angry as the inevitable disaster unfolds; this way I can sit back and laugh freely at the incoming train wreck. Truly SH2 is a good candidate to be fitted in the current trend of third person perspective "cinematic experiences" with shallow gameplay, infuriating sleepwalking sections and cringe writing.
 

Reever

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The presentation went about as well as I expected. Which is to say I would've lost my last shred of humanity if Konami didn't rape the corpse of this franchise for 15 years already. The only thing that I think will be okay is the remake because the team behind it can make a game with a good atmosphere and they got Ito. Unfortunately the game is completely pointless since I fail to see a world where it would be better than the original. If you want to play SH2 just play it now. It still holds up today and you can run it on modern hardware on PC.
The rest of the things they showed are just garbage and the continuous push to try and make it seem like they were fans of the games or that they care about them is laughable. Especially when you follow it up with merch push trying to sell off mannequin figurines, maria getting shanked statues and skateboards.
If I never see the words remake or remaster again, it'll be too soon. Fuck this gay earth.

remake and remaster are boomer words. It's "re-imagining" now.

It's how they get away with being unfaithful to the source material and the players just eat it up. Look at Resident Evil 2 remake as an example. The real fans wanted fixed camera and tank controls in a similar vein as RE1 Remake. Instead we got a 3rd person action shooter with survival horror elements with much of the original soul ripped out of it.

If you pointed this out on Forums or Reddit or wherever, you had to brace yourself for a torrent of replies saying "It's a REIMAGINING, It's not a REMAKE, you old boomer! tank controls and fixed camera is boomer gameplay, you're old, fuck you." These fucktards were never real RE fans, they are RE4 fans first and foremost. Which is who Capcom was catering to when they ripped out the entire RE2 intro segment gameplay and replaced it with Leon in his iconic RE4 leather jacket.
Any fan that actually knows the series will tell you that SH is no stranger to the word reimagining. Even before all this remake/remaster bloat that we got in the media they kept trying to "reimagine" the series and it's story because it was "confusing" and the controls were "awkward". The first SH movie was a reimagining of SH1 because the director is too much of a smooth-headed second-rate hollywood fart to understand a basic premise that's not shoved in your face constantly. The video games tried to reimagine the combat because people can't use tank controls while reimaging SH2's story time and time again because they had to shove Pyramid Head (or their shitty equivalent) into everything.
 
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Machocruz

Arcane
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Jul 7, 2011
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Hyperborea
The movie was ultimately just fan service. The scene with the "sexy" nurses from SH2 doing a Bob Fosse routine sums up the film.
 

randir14

Augur
Joined
Mar 15, 2012
Messages
644
James in the remake looks like an Asian in whiteface. Also the game's recommended requirement for 1080p/medium settings it a 2080ti. This shit is going to run even worse than The Medium.
 

Pound Meat

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Aug 10, 2018
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Liked both Silent Hill movies but I have no interest in seeing an all black tranny cast battling Pyramid Head Trump and rescuing refugees from Putler.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,715
I love this. It's where I can see the beginning of the decline too. Of course it's not completely true, we do get the very rare gem (in the survival horror genre we got Darkwood :obviously:), but I also love it because it disqualifies all Silent Hill after SH1, the only relatively good one :smug:
More or less it was around the early 2000s where things peaked, the apotheosis of which being the original Deus Ex (imo). Of course there have been good things since then, but games have not gotten better than and arguably have not matched that era. And what we have now that we didn't have so much back then is the combination of utter bloat ( in every dimension), shallow time wasting skinner box busywork, masturbatory open-world arms race, re-imaginings/remakes/remasters that miss or betray the point, hand holding features that even lobotomy patients would think are a bit much, and generally non-challenging play seen in game design today*.

Imagine if in 2001 we didn't get Wizardry 8, but an eighth Wiz game called "WIZARDRY" and it was a single character, open-world action game with 'detective vision', enemy tagging, "codexes" of extensive "lore", picking up trash to craft more trash, no base attributes, skill "trees", objectives on screen at all times, mini map/quest compass, points of interest, smartphone style text and icons no matter the theme/era/setting, 100 rainbow flags to collect, manginas, dikes, trannies, etc. Modern mainstream gaming in a nutshell.

*Darkwood has none of this, btw :smug:

:obviously:

I knew there was a reason I still visited the Codex.
 

LarryTyphoid

Scholar
Joined
Sep 16, 2021
Messages
2,233
I know it's easy to shit on SH2 because a bunch of poseur secondaries have been parading it around as the greatest game ever made for the past 15 years, but it's honestly still a great game and I can't agree with the SH1 hipsterism. SH1 is still far far inferior to any classic RE game in terms of mechanics and satisfying challenge.
 

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