Vault Dweller
Commissar, Red Star Studio
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This post is dedicated to LCJr.
http://xbox360.ign.com/articles/756/756883p1.html - a 4-page long interview
It's interesting to note that the game is already rated 8.6 by the IGN retards. I meant readers. Honest typo.
http://xbox360.ign.com/articles/756/756883p1.html - a 4-page long interview
How very Todd Howard. Sci-fi for us is scouring the galaxy on a spaceship and looking for stuff.IGN: So let's start from the beginning with the storyline. BioWare is always known for their great stories, so where did the inspiration come for the universe and characters of Mass Effect?
...You want to be able to have a starship and walk around inside it and all these really great moments. Reasons to, not just the ability to travel across the galaxy, but reasons to scour the galaxy and go out there and look for stuff.
A challenge? Every fucking game starts by explaining why you are teh emPOWAH'ed chosen one and how awesome that is.We wanted players to be really empowered. We wanted them to feel like they're somebody special even from the beginning, which is a challenge in a role-playing game.
Priceless. "Someone really important and special". I guess the target audience is insecure losers with self-esteem issues.We wanted people to feel like all throughout the game they're somebody really important and special and to have that kind of feeling that when you arrive on a scene, people take notice.
Well, looks like Jack is definitely back.IGN: So you just spoke about how you want players to feel that they're somebody special. We know that you take the role of Commander Shepard as the main character and I've read that you can create your own character and build him from the ground up. How do you manage to make this game where the two ideas co-exist, where you can create your own character and build your own persona an still fit him into this world and story where he is special?
Casey Hudson: Well it's an interesting balance and I think it's a different balance than anyone has ever done before in a role-playing game. I think typically role-playing games in the past have been more about creating a completely empty vessel that you then fill up with whatever choices that you make. And that can be really cool but it also kind of leaves out a little bit of the texture of what it's like to be someone specific or to have a specific spirit to an adventure. So if you think about some of the really great, memorable science fiction stories or even characters, like Captain Kirk or JACK BAUER.
So we created the persona of COMMANDER Shepard. And Commander Shepard is an N7 ELITE which is a member of the human military that really is among THE VERY BEST OF THE BEST and he's already PROVEN himself. And you can also, of course, create a female Commander Shepard. But because we give you a certain kind of experience which is that NOTHING IS GOING TO HOLD YOU BACK. You will do WHATEVER IT TAKES to solve your mission, to get through that door, to accomplish your objective. And you will GO TO THE EXTREMES to do that. That's really the essence of the experience of being Commander Shepard.
I can pick a gender, customize the face, and write my own backstory? How awesome is that?But then everything else is up to you. You can create a female Commander Shepard, you can decide everything about the way you look, and you can even decide how you got to be that kind of a character by choosing different kinds of your back story.
Cutting edge stuff, right there.Even if you're talking to a character about something, we always give you an out so you can say, "Alright, that's enough. Talk to you later."
It's interesting to note that the game is already rated 8.6 by the IGN retards. I meant readers. Honest typo.