Jackalope
Arcane
A small game can explode and make lots of money though. Minecraft made a bazillion dollars, now every studio is aping the crafting mechanics. Undertale was a small game that got $50k on Kickstarter, yet many critics concider it Game of the Year and it sold over 500,000 copies on Steam. And sure that might not seem like much, but the point is - you can make a small game and make lots of money with it. Activision knows that more or less, so they took a gamble with NuSierra and a King's Quest game in 2015. But they also don't understand the market, cause they just chose the first studio they could find. They made a weak product and hoped people would suck it down because of nostalgia.
And you can sell a good game to anyone, not just fans. But this isn't selling. And it's not because it's not what the fans wanted. If it was a good game, people would still like it. As you said, there's plenty of people who don't know what King's Quest is and probably never played a Siera title in their lives.
And you can sell a good game to anyone, not just fans. But this isn't selling. And it's not because it's not what the fans wanted. If it was a good game, people would still like it. As you said, there's plenty of people who don't know what King's Quest is and probably never played a Siera title in their lives.