http://www.eador.com/gallery.html
Inspired by Master of Magic, HOMM and Paradox games.
Pretty cool, I must say. Just bought it after playing demo for a couple of hours.
Lots of pretty good wrining, pretty deep character and unit developement system, lots of spells.
Thouse that don't know the Great and Powerful Russian are out of luck for now, though - since it is about as 'indie' as it gets, developer will not be able to translate it untill he'll have enough money from sales in Russia.
Here is the translation of the 'Smithy' section of the website:
“Eador. Creation.” Is a TBS with RPG elements. In this case, is not only ‘exp and levels’, which is became standard in computer games, but, most importantly – being able to play a role. You can be tyrant or a just ruler, be prim and proper or weave intrigues. Each game event is not only about strategic advantage, but also a moral dilemma.
Strategic game mode – is a combat for territory and resources. The world map is split into provinces, which makes the battle more positional, with strictly defined state borders and gradual conquest of new lands. Combat takes place in a special tactical mode, where the player takes control of his units – and adept usage of terrain advantage and special abilities of your troops may bring you victory even over the greater odds.
Eador is a fully 2d game. You may call it ‘old school’, but it is not about recreating a game of the past, but creating something new in the genre of TBS while staying true to the canons. Eador looks like ‘good old’ TBSes – no 3d, bloom, ragdoll physics or other next-gen crap. Gameplay is first and foremost. And besides, 2d graphics is the best for TBS then 3d, if you ask me. Turning the map around to search for units hidden by 3d scenery is not ‘immersive’, but distracting.
The game does not feature everything that was planned – there is no network capability, for instance. (There is hot seat, though). But, given time, we WILL put it in – provided that the game sells well, along with other features that was cut out due to funding and time constrains.
And the brief description of the game:
Eador is a universe of small shards of land floating in Great Nothingness. Each of those shards is a small world with its own landscape and denisens. And each one of them – is a desired trophy for Immortal Powers. Mortal dwelling on Shards usually have no idea that they are just pawns in the great Game.
Inspired by Master of Magic, HOMM and Paradox games.
Pretty cool, I must say. Just bought it after playing demo for a couple of hours.
Lots of pretty good wrining, pretty deep character and unit developement system, lots of spells.
Thouse that don't know the Great and Powerful Russian are out of luck for now, though - since it is about as 'indie' as it gets, developer will not be able to translate it untill he'll have enough money from sales in Russia.
Here is the translation of the 'Smithy' section of the website:
“Eador. Creation.” Is a TBS with RPG elements. In this case, is not only ‘exp and levels’, which is became standard in computer games, but, most importantly – being able to play a role. You can be tyrant or a just ruler, be prim and proper or weave intrigues. Each game event is not only about strategic advantage, but also a moral dilemma.
Strategic game mode – is a combat for territory and resources. The world map is split into provinces, which makes the battle more positional, with strictly defined state borders and gradual conquest of new lands. Combat takes place in a special tactical mode, where the player takes control of his units – and adept usage of terrain advantage and special abilities of your troops may bring you victory even over the greater odds.
Eador is a fully 2d game. You may call it ‘old school’, but it is not about recreating a game of the past, but creating something new in the genre of TBS while staying true to the canons. Eador looks like ‘good old’ TBSes – no 3d, bloom, ragdoll physics or other next-gen crap. Gameplay is first and foremost. And besides, 2d graphics is the best for TBS then 3d, if you ask me. Turning the map around to search for units hidden by 3d scenery is not ‘immersive’, but distracting.
The game does not feature everything that was planned – there is no network capability, for instance. (There is hot seat, though). But, given time, we WILL put it in – provided that the game sells well, along with other features that was cut out due to funding and time constrains.
And the brief description of the game:
Eador is a universe of small shards of land floating in Great Nothingness. Each of those shards is a small world with its own landscape and denisens. And each one of them – is a desired trophy for Immortal Powers. Mortal dwelling on Shards usually have no idea that they are just pawns in the great Game.