Tigranes
Arcane
- Joined
- Jan 8, 2009
- Messages
- 10,350
Yeah, watching it in youtube works.
I should think that the biggest opportunity here is a custom-built engine, so it's a way to really introduce the kinds of rules and mechanisms that often get left behind. If we just have a bunch of dudes walking around squares firing projectile spells, we have games that already do that really well.
So from a pipe dream standpoint, I'd love to see meaningful elevation modifiers; opportunities to break down walls; treating corpses as physical things, so that you could potentially fell a big giant to block the path and run away; things like that.
I should think that the biggest opportunity here is a custom-built engine, so it's a way to really introduce the kinds of rules and mechanisms that often get left behind. If we just have a bunch of dudes walking around squares firing projectile spells, we have games that already do that really well.
So from a pipe dream standpoint, I'd love to see meaningful elevation modifiers; opportunities to break down walls; treating corpses as physical things, so that you could potentially fell a big giant to block the path and run away; things like that.