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New estimated release date posted on Iron Tower forums - April/May 2014

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
We're a small team, so with one programmer, one artist responsible for everything, one writer, things take a while and even the most mundane tasks still eat a lot of time.

We spent 2012 tweaking the systems and bringing the demo areas to the point where most people were satisfied with them. We released R1 in March and R3 in October. We didn't expect things taking so long, but they did. Then we started working on the rest, but due to various circumstances we did about 70% of the game by August (not 100) and thus weren't able to release this year. So, we decided to release the second 'chapter' this year.
Let me ask you, are you guys working on the game full time, or just as a "hobby". If the former, how do you make a living, when no publisher finances your work.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Although if what we saw with Teron was already 33% of the game, and we're now going to see the second 33% or 50% or whatever, seems to me it was never going to be a terribly long or large game...
It wasn't. The focus was on replayability.

... and now I'm wondering how compact it must have been if the delays of 2012-4 are mainly about adding more flesh to the bone.
Not really.

We're a small team, so with one programmer, one artist responsible for everything, one writer, things take a while and even the most mundane tasks still eat a lot of time.

We spent 2012 tweaking the systems and bringing the demo areas to the point where most people were satisfied with them. We released R1 in March and R3 in October. We didn't expect things taking so long, but they did. Then we started working on the rest, but due to various circumstances we did about 70% of the game by August (not 100) and thus weren't able to release this year. So, we decided to release the second 'chapter' this year.

True enough, I know how restricted your time to work on it has been over the years. I suppose you've been talking a fair bit last year or so about expanding areas, adding quests, giving quests more options, etc. To be fair, when I saw Teron in R1, I thought it was appropriately filled with stuff to do, never more than that - but then the number and detail in permutations was impressive.

Now I have to decide whether I still want to wait for the full game or get back into trying the demos...
 

jagged-jimmy

Prophet
Joined
Jan 25, 2008
Messages
1,552
Location
Freeside
Codex 2012
We're a small team, so with one programmer, one artist responsible for everything, one writer, things take a while and even the most mundane tasks still eat a lot of time.

We spent 2012 tweaking the systems and bringing the demo areas to the point where most people were satisfied with them. We released R1 in March and R3 in October. We didn't expect things taking so long, but they did. Then we started working on the rest, but due to various circumstances we did about 70% of the game by August (not 100) and thus weren't able to release this year. So, we decided to release the second 'chapter' this year.
Let me ask you, are you guys working on the game full time, or just as a "hobby". If the former, how do you make a living, when no publisher finances your work.
VD is chilling on his VP-savings and the others are most probably students or something. Either supported by state or their moms. Oh and dead state pays something. One of the devs (Oskar?) is working on that too.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,035
We're a small team, so with one programmer, one artist responsible for everything, one writer, things take a while and even the most mundane tasks still eat a lot of time.

We spent 2012 tweaking the systems and bringing the demo areas to the point where most people were satisfied with them. We released R1 in March and R3 in October. We didn't expect things taking so long, but they did. Then we started working on the rest, but due to various circumstances we did about 70% of the game by August (not 100) and thus weren't able to release this year. So, we decided to release the second 'chapter' this year.
Let me ask you, are you guys working on the game full time, or just as a "hobby". If the former, how do you make a living, when no publisher finances your work.
We've always worked part-time. Nick, Oscar, and Ivan had daytime jobs. Then Brian hired them to work full-time on Dead State, so from that perspective nothing has changed.
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,552
Will preorder when extended demo is released. 60% of the game would be worth $25, to me. Early spring 2014 release would be pleasant surprise.
 

drae

Augur
Joined
Aug 9, 2013
Messages
179
Vault Dweller said:
2014 based on the current progress.

Has anyone else noticed VD's release date is missing a digit? It's probably just a typo, but can someone bring it to VD's attention so it can be fixed? Thnx.
 
Joined
Sep 18, 2013
Messages
1,258
Is this the date for the full complete release or the pre-order exclusive 60%-of-the-game release?

I already got two degrees since AoD went into production

It is only logical to conclude that you owe your degrees to AoD, then, for it is clear that you wouldn't get them if AoD hadn't gone into production.

Age of Decadence; increases your IQ and academic performance.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,506
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Is this the date for the full complete release or the pre-order exclusive 60%-of-the-game release?

The full complete release, of course. The new demo is coming out any day now. It'll compete with the Wasteland 2 beta!
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Is this the date for the full complete release or the pre-order exclusive 60%-of-the-game release?

I already got two degrees since AoD went into production

It is only logical to conclude that you owe your degrees to AoD, then, for it is clear that you wouldn't get them if AoD hadn't gone into production.

Age of Decadence; increases your IQ and academic performance.

My doctoral dissertation will feature a quotation from The Vault Dweller. The placement and the name will make it seem like it is a literary reference, so everyone will be too scared of revealing their own literary ignorance to question it.
 
Joined
Sep 18, 2013
Messages
1,258
Is this the date for the full complete release or the pre-order exclusive 60%-of-the-game release?

The full complete release, of course. The new demo is coming out any day now. It'll compete with the Wasteland 2 beta!

I doubt it will be a competition. I don't expect W2 beta to be anything more than a semi-working Junktown demo. AoD is the clear winner.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,506
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
My doctoral dissertation will feature a quotation from The Vault Dweller. The placement and the name will make it seem like it is a literary reference, so everyone will be too scared of revealing their own literary ignorance to question it.
Ah yes, the famous Vincent D. Weller. I'm familiar with his work.
 

Curious_Tongue

Larpfest
Patron
Joined
Mar 2, 2012
Messages
11,745
Location
Australia
Codex 2012 Codex 2013 Serpent in the Staglands Codex USB, 2014
The real question is, does VD enjoy being seeing himself as a starving artist?

If he releases an average game, then he becomes just another average developer.

The longer he holds off releasing the thing, the longer he holds off that moment of truth.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Does not compute. Never release, and he just becomes yet another forgotten dude. Release, and at least he can be a misunderstood artist.
 

Agesilaus

Antiquity Studio
Patron
Developer
Joined
Aug 24, 2013
Messages
4,460
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
The real question is, does VD enjoy being seeing himself as a starving artist?

If he releases an average game, then he becomes just another average developer.

The longer he holds off releasing the thing, the longer he holds off that moment of truth.

Thankfully it's a good game (see the demos), so he doesn't have to worry.

I paid for the game already and played the original arena demo and the second demo. I was actually supposed to submit a character or something but whatever, I think it's too late to do that now. I'm not happy that we have to wait another half a year to see this game, but I'm not going to cry a river of tears about it, either. The demos were good and the final release should be, too. Keep up the good work VD and put in more ancient-world references/theme and less future technology/magic.
 

MLMarkland

Arcane
Developer
Joined
Dec 12, 2006
Messages
1,663
Location
Malibu, CA
Played the beta. Had fun. Will buy. Will play more of the beta. Good vibe and style. Liked difficulty.

Teleport thing is odd. Click / cursor bugs seem fairly regular ( perhaps old issue )
 

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