Agreed on the terrible NWN OC, but HotU was a nice dungeon romp. I had fun playing it, same as with DAO, actually, but neither game has any replay value whatsoever.NWN's OC is unplayable, Origins's is all right.
Obviously NWN has the more user friendly toolset.
Because it is not Sawyer's approach to "balance", that's why.
Because resting restrictions (not that I recall any in PoE, you just had to carry those wooden sticks) and lack of respawns doesn't help if the battles themselves are bland. (and repetitive) It's like trying to make rules for boredom.Because it is not Sawyer's approach to "balance", that's why.
Their approach is inferior to Josh's. NWN is a game where you can rest after every fight, at the expense of having to look at a timer, and if you do die, you can respawn at the expense of experience and gold.
Because resting restrictions (not that I recall any in PoE, you just had to carry those wooden sticks) and lack of respawns doesn't help if the battles themselves are bland. (and repetitive)
NWN is less worse because of the toolset which was pretty cool for its time
As opposed to theBecause resting restrictions (not that I recall any in PoE, you just had to carry those wooden sticks) and lack of respawns doesn't help if the battles themselves are bland. (and repetitive)
And they are, considering they're balanced so that poorly made bards can succeed. From what little I played of it, NWN felt like Diablo but worse.
As opposed to theBecause resting restrictions (not that I recall any in PoE, you just had to carry those wooden sticks) and lack of respawns doesn't help if the battles themselves are bland. (and repetitive)
And they are, considering they're balanced so that poorly made bards can succeed. From what little I played of it, NWN felt like Diablo but worse.bardschanters in PoE? Where my chanter - who couldn't hit the broad side of the barn - would hold up entire groups of enemies thanks to the engage system, because the enemies refused to disengage a character that couldn't even attack them. PoE has a combat system where a poorly madebardchanter makes for the best tank in melee, and therefore it is better balanced?
And PoE is using a party system, where chanters are described as "storytellers and repositories of ancient lore from myriad cultural traditions. While they have some minor talent in traditional arts of combat and soul-based magic, their true power lies in their chants and invocations." Frankly, nothing in this description suggested to me that my chanter would end up a singing door stopper, because she would be better at holding up enemy mobs than a fighter.Yeah but NWN was using an established system designed for a party of adventurers where bards are support characters. PoE did what thy did but didn't claim Chanters were D&D bards.
Where my chanter - who couldn't hit the broad side of the barn - would hold up entire groups of enemies thanks to the engage system, because the enemies refused to disengage a character that couldn't even attack them.
Yeah but not everything non-Sawyerist is actually non-shitty.Because it is not Sawyer's approach to "balance", that's why.