Azrael the cat
Arcane
Because people want a game that does adhere to the rules faithfully. Is that so much to ask? A handful of games that follow the ruleset instead of the same shit over and over? With all of their quirks and faults and addendum there is a grand track record of the pen and paper rulesets being objectively and subjectively better than the "inspired interpretations" of them that mediocre game developers come up with. Period.I've never quite understood complaints that the game (or any game in this property) doesn't adhere faithfully to D&D rules. Tabletop RPG rules have always been concessions to the fact that unaided humans can't crunch big numbers in realtime. A system in which you can only work with 5% increments, as in any d20 system, or even only in 1% increments, as in percentile systems, is saddling itself with clunkiness from the outset. There's no reason to use such klutzy and inelegant fractions when you're working with computers, except that nerds LIKE their GOOD NUMBERS.
The claim that the only advantage of a d20 system is that humans can calculate the odds is a blatant lie that is oft-repeated by mainstream gaming news. First off, knowing how your character will change when you equip something is actually a useful piece of information if the game has any level of challenge whatsoever. Second, increments greater than 0.01337% result in discrete decisions that must be made regarding trade-offs. Discrete choices are more interesting. They are noticeable. A 1% increased chance to crit is not.
Furthermore, knowing the ruleset going into a game, one knows of far more viable character builds that could be interesting. Going in blind to a new system is oppressive and forces players into roles and builds that are traditionally recognized as viable.
...Now that I've read some of your other posts I want to stab you in the eye. Are you a marketing plant or just plain retarded?
I'm with Crawkill on this. I'd much rather see developers just make a good game, and judge it as a good game, rather than having 'good game' made less important than franchise fidelity. In particular, I get frustrated when fans complain about lack of fidelity rather than lack of, say, tactics, coherent themes, visual style etc.
It is very very rare in any medium for a franchise to maintain the same quality once it gets to the stage of people expecting franchise fidelity over just making a good game/book/flm. The new developers need to just take their own ideas and make the best game that they can make - it's the only way they're going to implement anything like the originality and artistry as the original.
Before you alll start raging, I'm not saying that this new D&D game (or FO3, for that matter) isn't looking like shite. But if FO3 etc are shite, it's because they're shite games, period. Because of derpy dialogue, poor combat design, theme-park world design, moronic collations of conflicting ideas, no consistency of themes and poor execution of what is there. If you're making a D&D game, going turn-based is sensible - not because of OMG fidelity to original system - but because it's central to the rest of the mechanics and why change what isn't broken? If you DID come up with an equally good real time system, however unlikely, there'd be no reason not to implement it (unless there was a glut of real-time games, and an underserved turn-based market, like there is at the moment).
Going for franchise fidelity over making good games/books/films is how you end up with the kind of pulp shite that comprises the extended universe writing from star trek and numerous other sci-fi/fantasy franchises, pulled apart by the weight of their own fanboys. DS9 gets the love it does because they were willing to utterly jettison franchise fidelity in favour of making a good series.
Criticise games because they're shite. Not because one team, with completely different strengths and weaknesses to that which made the original, operating in a completely different time period, decides to just 'make a good game'. Not that this is likely to apply to the game being discussed in this thread.