Shannow
Waster of Time
Am I the only one who dislikes Darth-mod?
Torrent it. It's fun, an improvement over Empire feature-wise, but with a much smaller map, fewer factions and since it's stand-alone it doesn't affect Empire in any way.Blackadder said:Does this one have that 'must have big Papa check the game online' rubbish attached like the last TW? I never bothered buying that one.
I might be interested in this, so long as
1) It doesn't have this online checking rubbish.
2) Darth is bringing out an AI mod for it.
I agree with others about the padding and all around uselessness of the new map style, not to mention the bad effects it has on the woeful AI. It had enough of a challenge with the risk style map let alone an open map like the new versions.
Shannow said:Am I the only one who dislikes Darth-mod?
herostratus said:On Twcenter they say that once in an iterview, they asked the SEGA guys about the AI of empire total war. The guy who answered said that they were aware of the problems, which were caused by the guy programming the AI changing jobs.
THE guy. As in, singular. I have nothing to back this up other than some idle chatter on a website full of tards, but if it is indeed true that there is only one AI programmer that sure would explain a lot.
Can't remember. Probably fucked up balancing and the AI always behaving the same way...Quilty said:Shannow said:Am I the only one who dislikes Darth-mod?
Why don't you like it? I mean apart from the tacky images of Darth Vader he insists on sticking onto every menu and title screen. FFS.
Shannow said:On a side note: I'm playing the TWE2 total conversion "The Third Age" and it's pretty fucking awesome apart from fucked up balancing and stupid AI.
I know, but this time I like it. I played as elves and it was too fucking easy then I re-started new as Mordor and Gondor was whipping my ass. But now that I've got trolls I'm whipping their asses. Nice turnaround. With the drawback that trolls are costly and take long to be recrutable. Still even with the intentional blancing differences some stuff sucks. EG, orc archer units suck at archery (and everything else) but they're also as small as elven archer units (who can outfight ork melee troops and shoot accurately over half the map).JarlFrank said:Shannow said:On a side note: I'm playing the TWE2 total conversion "The Third Age" and it's pretty fucking awesome apart from fucked up balancing and stupid AI.
The fucked up balancing is totally intentional in that mod. It wants to "realistically" portray the different LotR races and cultures, and therefore doesn't give a fuck about balance, which leads to overpowered elves, dwaves with kickass infantry but no cavalry and only few ranged units which leads to LOTS of frustration when fighting skirmishing enemies, orcs with huge fucking troops that are weak and have no chance against elite units of the other races etc etc etc...
Happens. In real life, too.Dark Individual said:When I was playing MTW 2 without any mods, on two occasions, when my ballista fired the very first round, the enemy general was the first casualty. Is this a well known bug or just a coincidence?
Well, Tolkien stated that the Shadow's only weakness was a lack of cavalry (and plothax), so free spawning basic orcs would be nice. Sauron would just drown the enemy in them, not caring if he lost 90% and some "real" troops to boot, as long as enemy forces are pressed. Perhaps if the orc spawn points moved with Invasions (the crusade mechanic here), they would be possible to hold at bay but difficult to push back, so most of the Free Peoples' offensive warfare would be restricted to quick raids, as in the lore. Gotta suggest it on their forums.Shannow said:I know, but this time I like it. I played as elves and it was too fucking easy then I re-started new as Mordor and Gondor was whipping my ass. But now that I've got trolls I'm whipping their asses. Nice turnaround. With the drawback that trolls are costly and take long to be recrutable. Still even with the intentional blancing differences some stuff sucks. EG, orc archer units suck at archery (and everything else) but they're also as small as elven archer units (who can outfight ork melee troops and shoot accurately over half the map).JarlFrank said:Shannow said:On a side note: I'm playing the TWE2 total conversion "The Third Age" and it's pretty fucking awesome apart from fucked up balancing and stupid AI.
The fucked up balancing is totally intentional in that mod. It wants to "realistically" portray the different LotR races and cultures, and therefore doesn't give a fuck about balance, which leads to overpowered elves, dwaves with kickass infantry but no cavalry and only few ranged units which leads to LOTS of frustration when fighting skirmishing enemies, orcs with huge fucking troops that are weak and have no chance against elite units of the other races etc etc etc...
eidahl said:It's like any enemy cavalry unit has a suicidal/fanatical urge to get at my canons o_O.
ScottishMartialArts said:eidahl said:It's like any enemy cavalry unit has a suicidal/fanatical urge to get at my canons o_O.
:shock: You mean cavalry is weak against artillery in N:TW? Sure, charging into the fields of a fire of a battery of cannons will result in tears, but cavalry is so mobile it doesn't have to. Plus, artillerymen don't have the luxury of forming square so if cavalry overruns their guns then they are fucked.