Ivar the Boner
Arcane
Couple of days ago I was bored and decided to play Warhammer games again, Well, PLAY Dark Omen and TRY TO PLAY "Shadow of the Evil Developers Who Made Game Faithfully Based on System That Apperantly Suck Balls" (TM). Good news were that I have a Win 98 PC with old geforce which is capable of running Dark Omen with 3d Acceleration without any problems. I finished Dark Omen for the second time in my life and I had great time. I wouldn't call Dark Omen easy, but it also not fucking unfair, I had to redo couple of mission 3 or 4 times, but that was mostly because I screwed something up (shooting my own units with mortar or teleporting Bright Mage straight into enemy formation, or shit like that). Then I decided, I'm fucking ready to, once again, gaze at... Shadow of the Horned Rat *dramatic music*.
First playthrough of SotHR immidiately went to shit because I forget to hire crossbowman's *derpmatic music*
Orc Pursuit mission, no ranged units HOW THE HELL I'M SUPPOSED TO DO THAT? *looking at walkthrough*
"Place your crossbows at..." WHAT THE FUCK ARE YOU TALKING ABOUT?!
Ok, so I started again and actually did pretty well (and hired crossbows) until fucking March to Zhufbar mission. I did this mission once but I don't remember how. So I looked in walkthrough and apperantly only units that can kill Goblin Shaman flying on some green shit that scares everyone is Amber Wizard. The problem is, he must kill it with Amber Lance spell, and motherfucker can't cast it. Well he can, in theory, but in practice yesterday I tried this mission 15 (fifteen!) times, and he fucker failed to cast it EVERY FUCKING TIME. He failed more than 15 times, because before Goblin shaman get's near usually you will have enough mana to cast it twice (or fail to cast it... twice).
I mean what the fuck. I understand that that units gain experience with kills and I should grind exp for Amber Wizard, but how I'm supposed to do that in ridiculously hard game without ability to save during battle? Amber Lance in his only offensive spell and it's also spell which he is most likely to fuck up. He don't have much problem with casting spell that slows down enemy regiments, and this spell is VERY useful, but it doesn't kill anyone, so he don't get any experience. And now I'm stuck in a mission in which I HAVE to kill shaman with amber lance, but apperantly I will have to try million times before Allor will not FAIL to do his fucking job. And even if he manage to cast amber lance, and somehow kill the shaman I still can loose this fucking battle because combat system is WARHAMMER: RANDOM (TM) or Game Workshop: Flip a Coing to see who will Win.
And I'm not kidding about random fucking battle system. My full Grudgebringers Cavalery regiment was routed couple of times by fucking goblin stickers. And they were not charged from the back or anything. In fact THEY were the one who charged, and then they were routed in straight fucking melee. And don't give me shit about Cavalry vs Spears (if the Goblin sticker's are actually spearman) because my infantry also was routed by them couple of times. Fact that it work's both ways (badly beaten infantry routing fresh Stormvermins) doesn't make it any better. And I don't thing that SotHR developers should be blamed for this, because it's apperantly normal in fucking Warhammer.
So I asked myself "WHY AM I DOING THIS SHIT?!, WHY WON'T I PLAY RTS* THAT IS LESS FRUSTRATING BUT EQUALLY AWESOME?... like... like MYTH!"
And so I installed The Fallen Lords, decided that gods hates my anyway so I will play it on Legendary, fuck it, come at me Balor! And now I'm at 11th or 12th mission (mission in which you have to find Watcher's arm). I had to reload game fuckton of times, I probably reloaded more times than I restarted mission's in SotHR, but again, mostly because my own mistakes. There are some random element's in Myth, but mostly they come down to rain putting down fuses in Dwarf's molotov coctails, that can screw you over but couple of molotov's won't win or loose you a mission. Also sometimes retarted AI decides that it would be good idea for your dwarf to throw granade in the middle of your warriors group because one Thrall atacked them, but one molotov won't kill all you'r troops, and worst that could happen is you loosing some veterans (sucks, but you will be given fresh troops in next mission so it won't fuck up whole campaign) And even this can be avoided by carefully managing your more devastating troops, which is not that hard because Myth doesn't have abominable interface like, I don't know... Shadow of the fucking Horned Rat.
Ok, I stopped ranting. I love Myth games more than Dark Omen and SotHR, but I actually dig controlling regiments instead of individual units and I think that this whole managing mercenary army in Warhammer games is best thing since bombing of Dresden. But I can't find a way to make Amber Wizard to not suck balls, and this fucker is essential to play this game (not to finish it though, only thing that would help you in finishing this fucking thing is divine intervention). So halp me kodx, pls, how do I paly dis? how to make Allor a Amber Wizard for all other Amber Wizards to look up to?
* Myth is Skirmish game not Strategy (in b4 Awor)
First playthrough of SotHR immidiately went to shit because I forget to hire crossbowman's *derpmatic music*
Orc Pursuit mission, no ranged units HOW THE HELL I'M SUPPOSED TO DO THAT? *looking at walkthrough*
"Place your crossbows at..." WHAT THE FUCK ARE YOU TALKING ABOUT?!
Ok, so I started again and actually did pretty well (and hired crossbows) until fucking March to Zhufbar mission. I did this mission once but I don't remember how. So I looked in walkthrough and apperantly only units that can kill Goblin Shaman flying on some green shit that scares everyone is Amber Wizard. The problem is, he must kill it with Amber Lance spell, and motherfucker can't cast it. Well he can, in theory, but in practice yesterday I tried this mission 15 (fifteen!) times, and he fucker failed to cast it EVERY FUCKING TIME. He failed more than 15 times, because before Goblin shaman get's near usually you will have enough mana to cast it twice (or fail to cast it... twice).
I mean what the fuck. I understand that that units gain experience with kills and I should grind exp for Amber Wizard, but how I'm supposed to do that in ridiculously hard game without ability to save during battle? Amber Lance in his only offensive spell and it's also spell which he is most likely to fuck up. He don't have much problem with casting spell that slows down enemy regiments, and this spell is VERY useful, but it doesn't kill anyone, so he don't get any experience. And now I'm stuck in a mission in which I HAVE to kill shaman with amber lance, but apperantly I will have to try million times before Allor will not FAIL to do his fucking job. And even if he manage to cast amber lance, and somehow kill the shaman I still can loose this fucking battle because combat system is WARHAMMER: RANDOM (TM) or Game Workshop: Flip a Coing to see who will Win.
And I'm not kidding about random fucking battle system. My full Grudgebringers Cavalery regiment was routed couple of times by fucking goblin stickers. And they were not charged from the back or anything. In fact THEY were the one who charged, and then they were routed in straight fucking melee. And don't give me shit about Cavalry vs Spears (if the Goblin sticker's are actually spearman) because my infantry also was routed by them couple of times. Fact that it work's both ways (badly beaten infantry routing fresh Stormvermins) doesn't make it any better. And I don't thing that SotHR developers should be blamed for this, because it's apperantly normal in fucking Warhammer.
So I asked myself "WHY AM I DOING THIS SHIT?!, WHY WON'T I PLAY RTS* THAT IS LESS FRUSTRATING BUT EQUALLY AWESOME?... like... like MYTH!"
And so I installed The Fallen Lords, decided that gods hates my anyway so I will play it on Legendary, fuck it, come at me Balor! And now I'm at 11th or 12th mission (mission in which you have to find Watcher's arm). I had to reload game fuckton of times, I probably reloaded more times than I restarted mission's in SotHR, but again, mostly because my own mistakes. There are some random element's in Myth, but mostly they come down to rain putting down fuses in Dwarf's molotov coctails, that can screw you over but couple of molotov's won't win or loose you a mission. Also sometimes retarted AI decides that it would be good idea for your dwarf to throw granade in the middle of your warriors group because one Thrall atacked them, but one molotov won't kill all you'r troops, and worst that could happen is you loosing some veterans (sucks, but you will be given fresh troops in next mission so it won't fuck up whole campaign) And even this can be avoided by carefully managing your more devastating troops, which is not that hard because Myth doesn't have abominable interface like, I don't know... Shadow of the fucking Horned Rat.
Ok, I stopped ranting. I love Myth games more than Dark Omen and SotHR, but I actually dig controlling regiments instead of individual units and I think that this whole managing mercenary army in Warhammer games is best thing since bombing of Dresden. But I can't find a way to make Amber Wizard to not suck balls, and this fucker is essential to play this game (not to finish it though, only thing that would help you in finishing this fucking thing is divine intervention). So halp me kodx, pls, how do I paly dis? how to make Allor a Amber Wizard for all other Amber Wizards to look up to?
* Myth is Skirmish game not Strategy (in b4 Awor)