Absinthe
Arcane
- Joined
- Jan 6, 2012
- Messages
- 4,062
1D - Turn it on the invading army. However, prepare to just blow it up and make a quick run for it if the enemy gets too close.
2C - Take it then cover it in lead as soon as possible. It seems we can carry it for now but we shouldn't mess with it until it's safe.
3ABD - Trying to cast a Gate spell is pushing it right now. We don't have it mastered yet, and we only have 3 mages instead of the proper 5 (but we do have a ton of energon cubes). It would also take all our time teaching it to everyone. Plus we don't know what would happen if enemy mages try to tamper with the spell. However with B and D we can improve our knowledge of this school of magic and make use of it. A is also a given. E is too risky, since the page we got seems to be bait.
2C - Take it then cover it in lead as soon as possible. It seems we can carry it for now but we shouldn't mess with it until it's safe.
3ABD - Trying to cast a Gate spell is pushing it right now. We don't have it mastered yet, and we only have 3 mages instead of the proper 5 (but we do have a ton of energon cubes). It would also take all our time teaching it to everyone. Plus we don't know what would happen if enemy mages try to tamper with the spell. However with B and D we can improve our knowledge of this school of magic and make use of it. A is also a given. E is too risky, since the page we got seems to be bait.
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