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My girlfriend's opinion of the Infinity Engine...

Humanophage

Arcane
Joined
Dec 20, 2005
Messages
5,084
I don't see any trouble with either RTwP combat or turn-base combat, except if it takes too long for the opponent to move in the latter (e.g., Hammer & Sickle). One can perceive Paradox grand strategies as RTwP games, and the pace is radically different from any proper RTS. It has always seemed quite absurd somebody would claim that, say, Icewind Dale is a sort of actiony game because of RTwP.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,547
Location
Swedish Empire
i do not understand, why wasnt she in the kitchen?
was she delivering an sandwich when she noticed this?
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,547
Location
Swedish Empire
i do not understand, why wasnt she in the kitchen?
was she delivering an sandwich when she noticed this?
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,547
Location
Swedish Empire
i do not understand, why wasnt she in the kitchen?
was she delivering an sandwich when she noticed this?
 

Deleted member 7219

Guest
One of the worst engines I've seen in a video game, with combat just as bad. The IE is what ruined PST for me.
 

Rogue

Educated
Joined
Aug 29, 2009
Messages
676
You guys are a bunch of noobs. Clicks??? Pauses??? WTF? Hardcore games are played with a controller not with this 'mouse' you keep talking about. A controller is the only thing that can deliver a truly immersive and visceral combat experience. It's not like you even know what that is. Trololo.
 

PorkaMorka

Arcane
Joined
Feb 19, 2008
Messages
5,090
I dunno.

Certain fights in BG2 illustrate that you can still do relatively tactical fights in a real time with pause environment.

If many other fights were less tactical, that may come down to poor encounter design and poor ability design (archery sort of eliminated any challenge in certain BG1 fights), rather than an inherent flaw in the system.

I tended to have fun with most of the fights with other mixed parties in the infinity engine games, until I got too powerful for them, which is a problem in most RPGs.

RTWP also has the advantage of speeding up shitty waste of time fights, which is something that turn based lost over time.

In the Gold Box games, not only did everyone move and fight fast, due to no walking animations and short fighting/casting animations, but you could actually automate the trash fights and let the computer handle them.

Over time though, the speed of combat in turn based was lost, as graphic whores demanded walking animations and long spell and fighting animations.

Automation of shitty fights as also lost.

For a while this slow down was tolerable, as in say the Dark Sun games, but eventually this trend became somewhat of a problem for the genre.

By the time turn based games died out, we had reached a point where turn based retreated up it's own ass and became unplayable without third party speed up mods. See Wizardry 8 and Pool of Radiance 2.

While these design challenges are rather easily solved, developers rarely did so, and to some extent turn based is incompatible with the demand of graphic whores for endless time wasting animations. Perhaps speeding or eliminating the animations and just sliding the model across the board would be harmful to "immershun"? Dunno why they didn't make that an option in every game.

I'd rather play any of the Infinity Engine games than Wizardry 8 or Pool of Radiance 2 without speed mods. (Putting aside the relative merits of the games, and just looking at how much time you waste on trash fights)
 

betamin

Learned
Joined
Mar 28, 2009
Messages
626
I agree with the above, 1 hour filler fights on wizardry 8 = quit
 

Lonely Vazdru

Pimp my Title
Joined
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Messages
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Agen
PorkaMorka said:
Perhaps speeding or eliminating the animations and just sliding the model across the board would be harmful to "immershun"?
In a game with graphics like Wizardy 8 ? Yes it definitely would. I can understand the hate for filler combat, but solving it by making a 2002 graphic engine behave like a 1988 one would be ridiculous for me. Same with PoR.
advanced_dungeons___droglo.jpg

Sliding sprites that cannot into walking, no spell animations = OK

poolrad2.jpg

Sliding sprites, no spell animations = WTF ?

That said I do regret for your sake that they didn't make it an option, even if I had no idea that someone would want a graphical engine like this one :
wiz8.jpg

to have ennemies slide in front of the party instead of walking and not recoil from a non animated fireball. To each their own...
 

PorkaMorka

Arcane
Joined
Feb 19, 2008
Messages
5,090
Well both games have speed up mods that make the monsters move at 200-1000% speed. These mods tend to be heavily recommended wherever/whenever the games are discussed.

Sliding the models or animating them at 600% plus speed, same thing really, either is fine with me, as long as they don't warp, that's a bit disorienting.

The alternative is literally hours and hours of watching zombies or bugs walk across the screen one at a time.

If you haven't already, I strongly recommend you try a few hours of POR2 without the speed patch (get to some of the fights with large amounts of undead), then install the speed patch and compare.

Or just watch this (turn down sound) starting at 1:07, then remember that you fight hundreds of these slow guys and sometimes they can aggro from really far away.

http://www.youtube.com/watch?v=hvYplvUXuEA

It's not such a bad game with the option for 600%+ speed animations at the press of a button, thanks to the fan produced speed hack. (still not a good game)

Additionally, there should have been simultaneous movement for all enemies who are acting at the same initiative, like TOEE had.

I'll go to my grave defending properly sped up turn based as the ideal, however when you consider POR2 and Wizardry 8 came out AFTER BG2 and were so unplayably slow unmodded, it's no wonder everyone preferred RTWP.
 

Lonely Vazdru

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Agen
PorkaMorka said:
If you haven't already, I strongly recommend you try a few hours of POR2 without the speed patch (get to some of the fights with large amounts of undead), then install the speed patch and compare.
I did. And yet I still played both PoR 2 and Wizardy 8 twice, the whole way through, without the speed patches. Did I swear and curse ? Yes, a lot. Was it better than fighting hordes of quicksilver zombies and rogues on crack ? Yes. The point of improved graphics in turn based combat is rendered moot when it turns ennemies into parodies of themselves. Damn, it's even counter productive. I agree that good turn based combat doesn't need said graphical enhancements (see KotC) but when they are here, might as well use them properly.

PorkaMorka said:
Additionally, there should have been simultaneous movement for all enemies who are acting at the same initiative, like TOEE had
This on the other hand, is something I desperately wished for in both games.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
Lonely Vazdru said:
PorkaMorka said:
If you haven't already, I strongly recommend you try a few hours of POR2 without the speed patch (get to some of the fights with large amounts of undead), then install the speed patch and compare.
I did. And yet I still played both PoR 2 and Wizardy 8 twice, the whole way through, without the speed patches. Did I swear and curse ? Yes, a lot. Was it better than fighting hordes of quicksilver zombies and rogues on crack ? Yes. The point of improved graphics in turn based combat is rendered moot when it turns ennemies into parodies of themselves.
No, it isn't. Graphics exist also outside the combat. Fallout had combat speed settings, but I have never thought that it shouldn't have animations and high-end graphics just because I play it with maximum speed combat.
 

Lonely Vazdru

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Awor Szurkrarz said:
Graphics exist also outside the combat.
Sure they do, but "turn-based" vs "RTwP" is what we're discussing. Or at least, what I was discussing. So far, having a nice graphics engine in turn based combat confronts you to this basic choice : "wasting hours of your time" or "fighting oversped ennemies". I prefer the first option, more prefer the second, even more ragequit and go to RTwP. But everybody wants nice graphics for the rest of the game, there's no doubt about that.
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,600
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Deutschland
One moron starts spamming a large block of pictures obviously in a desperate attempt to "express" himself, and immediately some other morons are jumping on the bandwagon because posting large blocks of bullshit images is incredibly funny. At least it's funny if you're kinda stupid and don't really have anything worthwhile to say to begin with.
 
Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
Mad_Dog said:
After seeing me play through every IE game except IWD2, she describes it like this:

"Point, click, scatter."
"Point, click, scatter."
"Big, big battle you can't even see."
"Point, click, scatter."


Thought you'd enjoy it... :)

Which is funny, because in a weird coincidence, D. Gaider had a similarly succinct opinion of Mad Dog's girlfriend...
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
IE is the best thing to have happened CRPGing.
Classy thread gents.
 

Lightknight

Liturgist
Joined
Nov 26, 2008
Messages
705
"RTWP also has the advantage of speeding up shitty waste of time fights, which is something that turn based lost over time. "

Well, duh, just dont create games with filler battles !
 

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