Motorsport Manger
Despite the similar named mobile game, it's an entirely different thing; a proper game. I've been playing the game way too much and have several championships under my belt. It is rather addicting.
You manage an open wheel single seater race team in one of three classes. You can start with the worst team in the lowest class and work your way up to the Olympus of motorsports and win all the titles or you can take a world champion team and mismanage in a way to be relegated down a class. You're usually fired for such a performance.
You will hire drivers and staff, design the car, research new parts and manage the race. Of course, there's also politics where you get to vote on new regulations or track changes.
They've recently added steam workshop support and there's currently a 1000£ competition for designing a new livery.
Pre-release screenshots because I can't be arsed to take my own:
That is how the race track will look on high-quality. There's a potato laptop option that's topdown 2D map. You get to set pit strategy and tell drivers to save tyres/fuel or just waste them.
Pictured: bad drivers. Should have scouted some good ones.
A good driver. Max stats is 20. Young drivers will gain skills and older drivers will start getting progressively worse. Marketability affects chance to get good sponsors and morale is affecting their performance.
Your engineers. The lead designer can give you bonus skills for R&D and the race engineers track and build relation with drivers for some special abilities like being able to have less tyre wear.
Facility management. Expand your base to be able to build better parts.
http://www.motorsportmanager.com/
http://store.steampowered.com/app/415200/
Despite the similar named mobile game, it's an entirely different thing; a proper game. I've been playing the game way too much and have several championships under my belt. It is rather addicting.
You manage an open wheel single seater race team in one of three classes. You can start with the worst team in the lowest class and work your way up to the Olympus of motorsports and win all the titles or you can take a world champion team and mismanage in a way to be relegated down a class. You're usually fired for such a performance.
You will hire drivers and staff, design the car, research new parts and manage the race. Of course, there's also politics where you get to vote on new regulations or track changes.
They've recently added steam workshop support and there's currently a 1000£ competition for designing a new livery.
Pre-release screenshots because I can't be arsed to take my own:
That is how the race track will look on high-quality. There's a potato laptop option that's topdown 2D map. You get to set pit strategy and tell drivers to save tyres/fuel or just waste them.
Pictured: bad drivers. Should have scouted some good ones.
A good driver. Max stats is 20. Young drivers will gain skills and older drivers will start getting progressively worse. Marketability affects chance to get good sponsors and morale is affecting their performance.
Your engineers. The lead designer can give you bonus skills for R&D and the race engineers track and build relation with drivers for some special abilities like being able to have less tyre wear.
Facility management. Expand your base to be able to build better parts.
http://www.motorsportmanager.com/
http://store.steampowered.com/app/415200/