Helton said:
I was pot shotting VD's review where he says the only thing wrong was the alignment shifts.
You've quoted me, replied to me and yet you've been actually referring to VD's review? I should have figured... alas my mindreading isn't as good as it was.
Helton said:
I guess this is the thing, if you didn't like the spirit meter and your criticism was the five minute wait shit, you'd be a moron. Since you defend the spirit meter the fact that your concessions are different doesn't matter. So why are we calling people morons? Well given those two cases it isn't the actual criticism but whether or not they liked the feature.
So no matter how you dress it up with "people who don't understand are morons" it is still the same ad hominem crap; because you're the one deciding who you think "gets it". And that's fine I call people faggots and morons who I disagree with all the time or even when I agree with them. But the airs that are put on, the pretense of reasoning when in fact it all boils down to "Your opinion sucks and you're stupid"... Well I guess I'm butthurt lulz!
I see, it was important - 3 years after - to stand up against the nefarious Vault Dweller ad hominem crap and what is more appropriate than to do it by creating a few posts filled with ad hominem crap yourself. It has been explained that the quote wasn't targeted at everyone who thinks that this or that specific feature of the spirit eater mechanic should've been altered or needs to be improved. It wasn't even aimed at those who dislike it for whatever reasons. Yet you keep insisting. Does VaultDweller think everyone who doesn't regard the spirit meter as perfect (except alignment shifts) is a moron? I doubt it, but even if he does why should I care? You otoh do care a lot obviously. Methinks thou dost protest too much.
Helton said:
Wow more "you're stupid" jokes good show. No, that's not what I'm advocating and it isn't reasonable to extrapolate that from my posts.
Reduce or remove spirit loss in real time. Greatly increase spirit loss from rest or travel WTF how does this make any sense, if I chill for an hour in town I lose more spirit than if I hike three days through the mountains?
Of course, while greatly increasing the spirit loss from travel you can't increase it enough to make travel impossible. When you arrive eventually you're spirit energy stops dropping, giving you any time neccessary to replenish it according to your proposal. And what the fuck is that supposed to achieve? That it makes sense now? That it's a real threat now?
You advocate to "greatly increase spirit loss from rest or travel" (ie when clicking an icon on the overland map) and remove spirit loss in real time (ie when you actually play the game). And this is supposed to make the meter a looming threat? Sorry but that doesn't make much sense.
Helton said:
The spirit meter should steadily go down as the game progresses, but more slowly. Most loss should be during rest and travel, not real time play. That does not mean you tweak the amount lost in travel while leaving the real time loss the same. Obviously real time loss would need to be dramatically reduced.
So the fact that - for gameplay purposes - you lose less spirit energy while travelling doesn't make sense and is therefor one reason why
the spirit meter was implemented like shit, but removing the spirit loss during real time play while time is still passing by does make sense? Ok. For me it merely sounds like a way to decrease the impact of the spirit eater curse on actual gameplay, not much different than to make it cosmetic entirely since you'll spend far more time in *real time play* than with travelling or resting.
Helton said:
I think this is pretty basic stuff and this exchange demonstrates how thin a veil you're wearing. After one post you're done with the thinking and down to the shit flinging.
Don't like shit flinging? Adjust your own posting style first. You'll get what you ask for.
Helton said:
You're a fucking bore. "I'm going to ignore everything you said and make up my own conclusion about your character and intelligence." Good for you, hope that shit serves you well in life.
I did address what you said in every post of mine ITT, that's hardly ignorance.
Helton said:
My arguments were so invalid that your only responses was "you're stupid" and "I don't care what you say I'M NOT LISTENING!"
Yes I see the irony, it was deliberate.
You're arguments are largely bullshit. I told you why. The fact stands the moron-indicator statement was not aimed at you Mr. Not-A-Moron. At least VD didn't aim it at you since you understand the mechanic and merely want it to "make more sense" in a way that doesn't make any sense.
Helton said:
Meter should represent a real threat, not pestering.
That means significantly slower or no spirit loss in real time, relatively higher loss during travel, and full regeneration through routine methods should not generally be possible. That means if you rely on only routine methods (satiate, devour, eternal rest, ect) you will slowly but surely become weaker as the game goes on. This will encourage you more to take quest related spirit boosts or maybe sacrifice xp.
You want it to be a real threat instead of pestering. Instead of a mere annoyance? That won't be making you friends with the spirit hater crowd you've been defending.
Anyway, how does your proposal contribute towards that goal? And how does the game discourage you from taking quest related spirit boosts so that an encouragement is neccessary?
On one hand you want the spirit eater abilities not to provide full regeneration, on the other hand you want no loss of spirit energy during real time. And finally you reach the next conversation, click on the proper dialog line, et voila: everything is fine again. Real threat not detected.
Helton said:
You guys don't see that it basically amounts to a mini-game most of the time? I'm talking about really implementing it into player decisions.
Are you saying the spirit eater mechanic is not tied in with player decisions?
Helton said:
Right now it isn't so much spirit hunger as spirit diabetes. Up fast down fast. I'd rather it have been more a measure of weight. How well have you been eating over the past several months, not the past several hours.
While the idea that devouring a lot of stuff (ie Death Gods Vault) kinda builds up a reserve and prevents you from having to worry about your spirit energy the nexts few days/weeks etc has some appeal, I don't see how that contributes toward making the spirit meter a "real threat".