DriacKin
Arbiter
Here at the Codex, we've had numerous discussions of how a well made setting/atmosphere can positively help a game. And yet, almost all of the examples that we think of are either sci-fi or fantasy settings.
So, I ask this question: Which games (if any) managed to create an interesting game world that felt imaginative and unique, despite not having any fantasy elements or being set many decades in the future?
So, I ask this question: Which games (if any) managed to create an interesting game world that felt imaginative and unique, despite not having any fantasy elements or being set many decades in the future?