FeelTheRads
Arcane
- Joined
- Apr 18, 2008
- Messages
- 13,716
Personal high-lights that stood out to me when it happened, massive spoilers, obviously:
- The absolute soul-crushing you can inflict upon Dak'kon in Planescape: Torment stands out as one of the most damning acts of wanton cruelty in gaming, when you inform him of his bond to you, what a farce it is built upon, and repeatedly abuse it in ways that goes against everything he believes in and wants. You basically orchestrated the Words of the Unbroken Circle of Zerthimon and manipulated Dak'kon into taking a vow of complete servitude until your death, with the obvious issue of you being being functionally immortal in all ways that matters. Once you piece all this together, you can basically throw it in his face and break him and there's nothing he can do. I've never felt so bad about abusing words and pixels in my life.
- Also in Planescape: Torment, you can force Morte back into the Pillar of Skulls, which in the context of everything you know about the Pillars of Skulls and Morte at that point is similarly soul-crushing, because there is nothing in the entirety of the multiverse that horrifies Morte more than that. Keeping in mind that while Morte is a shifty and lecherous git, he's also been a complete and utter bro for the entirety of the game, and tried to be genuinely helpful, much due to a sense of legitimate remorse towards The Nameless One; he's not even forced to follow you in the same way Dak'kon is.
There's also the part of selling Dak'kon into slavery. Well, I guess there is, I couldn't do that to the poor guy, even when I was doing an evil playthrough.
Seriously, if only for actually making you care about the characters and MCA deserves respect. I don't think there's any other game that did this for me.
Will always remember Morte, Dak'kon and muh waifu, Annah, while most characters in games just come and go.