belowmecoldhands
Savant
- Joined
- Jan 4, 2014
- Messages
- 795
I'm starting to think a lot of these arguments in favor of Morrowind are just tied to this. It's management. Sometimes of skills/stats. Sometimes of slots. Sometimes of items you have in your inventory or elsewhere. Sometimes of when/who/where/what/etc. Which spell? Which conversation option? Which road or direction? Which quest? Which merchant?Loved weapon degradation in every game that has featured it. It forces you to make the most of your arsenal, not just spam the same weapon. Plus I like the micromanagement aspect of it.
Some players want a more action-oriented game where you don't have to manage as much. You just play. That's what's popular. But it's not just about action. It's about quick tactical choices. It's about danger. Players who wnat action still want story. It's not like if you throw out management there's no game. It can still be a game. it's just a different game.
See I like management in my games. I like items to have weight. I like having an inventory and needing to manage it. I like lots of skills I have to manage. I like lots of bloat. I guess it makes sense since I'm an explorefag.
But I like some action too.
I haven't yet put my finger on exactly how items having weight makes a game better for me. People always haved termed it micromanagement. But I find there's a lot more blur to the term. See, I think this term can apply to a lot of traditional RPG features. This is why console "RPGs" are removing those features.
I think traditional RPGs are just adventure games with additional management. Almost all of these RPG games started directly or indirectly as adventure games. As time went on, they added to the systems. Mainstream "RPGs" are now removing those features because micromanagement isn't popular. RPGs are making full circle and looking more like adventure games
I've been playing text-based adventure games lately from the 1980's. Maybe that expains my strange thoughts.
EDIT: Look I'm not saying RPG games are teh same as adventure games. They're just similar. RPGs are infinitely more replayable and intimate. But I DO think RPGs evolved from adventure games. Computer adventure games were just the best they could readily do in those days. As time went on they developed them further until they became RPGs.
Adventure games at heart are just greatly simplified RPGs. Or at least they're genetically an ancestor.
I know everybody on the codex will want to ban me for saying all this. Oh well. On this forum you can't have hte appearnace of both agreeing and disagreeing. See I like traditional RPGs. But me saying they're genetically tied to adventure games means I have to be banned. The codex is a wonderful place to learn and exchange ideas, but it has its own prejudcies like anyting.
Last edited: