Hello!
Putting nostalgia glasses aside, what do you think is the objectively better RPG?
Do you enjoy the dice-rolling button-smashing combat of morrowind, or the fluent slice-n-dice skyrim combat?
Which world had a greater immersive quality to it? (aesthetics, emergent elements as well)
How about the classless character progression in skyrim? Or would you rather have your character clasically "rolled" into classes?
Questlines! Which game had those written better?
I would love to hear some hardcore rpg fans answer those questions above in an as subjective manner as possible! Of course feel free to throw in some of your own areas of comparison.
P.S. I would love if some people who played/replayed Morrowind on some overhaul mods contributed! Since it makes it feel a little bit less retro and fresh in comparison to Skyrim.
Let's compare
Morrowind
+ the world and setting
+ the interesting, original and alien surroundings
+ audio (music and especially ambient sounds)
+ interesting quests (albeit some crappy or mediocre ones happen too)
+ intriguing story
+ huge world with the island having different environments in various locations
+ interesting dungeons
+ cool loot, exploring dangerous areas was worthwhile
= some level scalling that wasn't even noticeable until late game
- NPC wikipedias and boring dialogues
- crappy combat system
Skyrim
+ nice graphic filter to make everything look gloomy, albeit it has no 'special' feeling as Morrowind's alien environment
= audio? do you even remember any music track or particular sounds from this game?
= crappy combat system, albeit better than in Morrowing, same as in Oblibion
- more aggressive level scalling, albeit far from being as bad as Oblibion
- guys, fuck lore, lets make everything awesum!
- boring and EPIC dialogues
- boring quests (RUN! GO TO MOUNTAIN TARDS SO THEY CAN TELL YOU YOU ARE SPECIAL! KILL A DRAGON! KILL MANY A DRAGON! Guild quests? I don't even remember them and I though some Oblivion guild quests were damn good)
- story about killing dragons, i mean what the fuck, do they have no shame?
- huge world with... umm... snow. Oh, and there are some swamps! And areas with grass without snow! (even Oblibion had more variety and it was basically just one fucking forest copy-pasted all over the place)
- linear, boring dungeons
- level scaled loot, no reason to explore anything except to look at new wall textures
Did I miss something? Or is it not objective enough, because objectively MORROWIND OLD SHIT, SKYRIM THE NEW AWESOME SHIT!!!1